Enchanting has always been one of the most reliable professions in WoW. Why? Because every player needs enchants. New weapon? Enchant it. New chest piece? Enchant it. Every gear upgrade means another enchant, and that never changes.
In Midnight, Enchanting got even better. You can now craft:
- Weapon and armor enchants – the bread and butter (always in demand)
- Mana oils – consumables for casters (steady volume)
- Wands – off‑hand weapons for casters (niche but profitable)
- Housing décor – glowing crystals and magical effects (new market)
- Profession tools – enchanting rods needed by other enchanters
The best part? You can disenchant unwanted gear from dungeons, raids, or crafting. That turns other people’s trash (or your own) into valuable materials. Pairing Enchanting with Tailoring is classic – you craft cheap cloth gear, disenchant it, and feed your own enchants.
This guide walks you through leveling from 1 to 100, choosing specializations, and turning dust into gold.
Midnight Enchanting Trainers Location
In Midnight, profession trainers are centralized in Silvermoon City’s new crafting quarter – the Bazaar of the Sun.
Trainer: Dolothos (near the enchanting table)
Coordinates: /way #2393 48.0 62.5
The enchanting table is right next to the trainer. You can learn recipes, craft, and disenchant all in one spot.
If you already had Enchanting from a previous expansion, you can skip the trainer and just start disenchanting Midnight gear – the new recipes will appear automatically as you level.
Midnight Enchanting Specs Explained

You unlock specializations at skill levels 25, 50, and 75. Each tree has 20–30 KP to fully unlock.
1. Spellbound Shatterer – Best Early Choice (Start Here)
Focus: Core crafting stats – Ingenuity, Resourcefulness, Multicraft – through a temporary buff called Shatter Essence.
Key talents:
- Shatter Essence – consume a Dawn Crystal to gain +20% Multicraft for 10 minutes. Huge for mass crafting.
- Resourcefulness Boost – chance to save rare materials (Dawn Crystals, Radiant Shards).
- Ingenuity – chance to use less Concentration.
Best for: Everyone. This tree improves everything you do, regardless of whether you craft enchants, oils, or wands.
Recommendation: Put your first 20–25 KP into Spellbound Shatterer to unlock the efficiency talents and Shatter Essence. Then decide your focus.
2. Elevating Equipment – Best for Crafting Enchants (Goldmaking)
Focus: Quality and stats of weapon and armor enchants.
Key talents:
- Weapon Enchant Specialist – unlock high‑end weapon enchants (e.g., “Authority of the Depths”).
- Armor Enchant Specialist – unlock chest, cloak, and boot enchants.
- Concentration Efficiency – craft Rank 3 enchants using Rank 1 materials (massive profit margin).
Best for: Auction House sellers. This is the tree that lets you craft the enchants everyone wants.
Second pick after Spellbound Shatterer.
3. Disenchanting Delegate – Best for Material Farming
Focus: Getting more and better materials from disenchanting.
Key talents:
- Dust Collector – chance to get extra Eversinging Dust when disenchanting.
- Shard Finder – chance to get Radiant Shards from green/blue gear.
- Crystal Seeker – chance to get Dawn Crystals from epic gear.
Best for: Players who run a lot of dungeons or craft their own gear to disenchant. Passive gold from vendoring would be less, so disenchanting is better.
Note: This tree is less useful if you buy all your materials from the AH. Only pick it if you farm your own disenchants.
4. Transitories, Tonics, and Tools – Best for Niche Markets
Focus: Mana oils, wands, enchanting rods, cosmetic enchants, and housing décor.
Key talents:
- Mana Oil Mastery – craft higher‑quality Mana Oils (longer duration, better stats).
- Rod Specialist – craft Runed Rods (needed for higher‑level enchants – every enchanter needs one).
- Cosmetic Enchant – sell visual effects for weapons (purely cosmetic, sells to collectors).
Best for: Players who want to avoid competition in the main enchant market. Mana oils sell steadily, but margins are lower.
Don’t pick this first. It’s too niche.
How Profession Knowledge Points Work in Midnight
Knowledge Points (KP) are how you unlock specializations, recipes, and crafting bonuses. You earn them from:
| Source | KP per action | Frequency |
|---|---|---|
| First Craft (each new enchant or rod) | 1–3 | One time per recipe |
| Disenchanting a new item type (first time) | 1 | One time per expansion |
| Weekly quest from trainer | 3 | Every week |
| Crafting Orders (filling someone’s order) | 1 per order | First order of the week gives bonus |
| Profession treasures | 1–3 | One time (hidden across Midnight zones) |
| Vendor books (reputation rewards) | 10 | One time, expensive (10–15k gold) |
| Enchanting Treatises (crafted by Inscription) | 1 | Once per week |
Golden rule: Do your weekly quest every week. That’s 30–40 KP over a season. And never spend KP until you’ve chosen your specialization path – no resets.
Shopping List (1-80 leveling)

You can buy materials from the AH or disenchant your own gear. Quality doesn’t matter for leveling – buy the cheapest (Rank 1).
| Material | Approximate cost (early season) | Where to get |
|---|---|---|
| Eversinging Dust (700) | 3–5g each | Disenchanting green gear |
| Radiant Shards (40) | 50–80g each | Disenchanting blue gear |
| Dawn Crystals (15) | 200–400g each | Disenchanting epic gear |
| Fused Vitality (10) | 100–150g each | Crafting Orders or AH (rare) |
| Silvermoon Weapon Wrap (2) | 50g each | Vendor or AH |
| Refulgent Copper Rod (1) | 20g | Vendor or crafted |
Total estimated cost (if buying everything): 7,000–10,000g. Half that if you disenchant your own dungeon drops.
Pro tip: Run random heroic dungeons or low Mythic+ keys. Disenchant all gear you don’t need. You’ll get most of your Eversinging Dust and Radiant Shards for free.
Leveling Enchanting: Step-by-Step Guide
Enchanting Levels 1-15
Start by disenchanting any green or blue gear you have. Each disenchant gives 1 skill point up to 15.
1–10: Disenchant 10 green items → 10 skill.
10–15: Disenchant 5 blue items → 5 skill.
If you don’t have gear to disenchant, buy cheap greens from the AH (20–30g each). Still cheaper than buying Eversinging Dust directly.
Craft: Runed Refulgent Copper Rod (requires 1 Refulgent Copper Rod + 5 Eversinging Dust). This gives +5 skill and unlocks higher recipes.
Enchanting Levels 15-30
Now craft your first enchants. These are cheap and give steady skill.
| Recipe | Materials | Skill per craft | Notes |
|---|---|---|---|
| Enchant Bracers – Dusty Vitality | 10 Eversinging Dust | 2–3 | Vendor trash but cheap |
| Enchant Chest – Minor Avoidance | 15 Eversinging Dust | 2–3 | Same, cheap |
| Runed Silver Rod (upgrade) | 1 Runed Refulgent Copper Rod + 10 Eversinging Dust | 3 | Craft once for KP |
Crafts needed: ~10–15 enchants.
Tip: Craft each recipe at least once for First Craft KP. Even if you never use the enchant, it’s free points.
Enchanting Levels 30-50
At this stage, you’ll use Radiant Shards (from blue gear). These are more expensive, so craft efficiently.
| Recipe | Materials | Skill per craft | AH sell price (if you make extras) |
|---|---|---|---|
| Enchant Ring – Versatility | 2 Radiant Shards + 10 Eversinging Dust | 2–3 | 300–500g |
| Enchant Cloak – Speed | 2 Radiant Shards + 15 Eversinging Dust | 2–3 | 400–600g |
| Enchant Weapon – Minor Striking | 1 Radiant Shards + 20 Eversinging Dust | 3 | 200–300g (low demand) |
Crafts needed: ~15–20 enchants.
Pro tip: At skill 25, unlock Spellbound Shatterer specialization. Then use Shatter Essence (consume 1 Dawn Crystal for +20% Multicraft) before crafting – you’ll sometimes get 2 enchants for the price of 1.
Enchanting Levels 50-70
Now you’re using Dawn Crystals (from epic gear). These are expensive, but the enchants sell well.
| Recipe | Materials | Skill per craft | AH sell price (Rank 1) | Rank 3 price |
|---|---|---|---|---|
| Enchant Chest – Peerless Stats | 1 Dawn Crystal + 20 Eversinging Dust + 2 Radiant Shards | 2–3 | 800g | 3,000–4,000g |
| Enchant Weapon – Haste | 2 Dawn Crystal + 30 Eversinging Dust | 3 | 1,200g | 5,000–6,000g |
| Enchant Ring – Critical Strike | 1 Dawn Crystal + 10 Radiant Shards | 3 | 1,000g | 4,000–5,000g |
Crafts needed: ~15–20 enchants.
Concentration strategy: Use 150–200 Concentration to turn a Rank 1 enchant into Rank 3. That’s the difference between selling for 800g vs 4,000g. Wait for Concentration to refill (about 4 hours) rather than using expensive materials.
Enchanting Levels 70-85
At this point, trainer recipes stop giving skill. You need to craft recipes from your specialization trees (Elevating Equipment or Transitories, Tonics, and Tools).
If you chose Elevating Equipment:
Unlock “Weapon Enchant – Authority of the Depths” – the best weapon enchant for DPS.
- Materials: 3 Dawn Crystal + 50 Eversinging Dust + 2 Fused Vitality
- Skill per craft: 3–4
- Sell price (Rank 3): 15,000–25,000g (yes, really).
If you chose Transitories, Tonics, and Tools:
Craft “Mana Oil of Clarity” –
used by healers and casters.
- Materials: 10 Eversinging Dust + 1 Radiant Shard + 1 Water Essence (vendor)
- Skill per craft: 2–3
- Sell price: 150–250g each (much lower profit, but steady volume).
Recommendation: Stick with Elevating Equipment. The profit per craft is much higher, even if the materials cost more.
Crafts needed: ~10–12 high‑end enchants.
Enchanting Levels 85-100
The last 15 points are the hardest. You have three options:
Option A – Crafting Orders (Highly Recommended)
Post your own order for a high‑level enchant (e.g., “Authority of the Depths”).
- Cost: Only commission (1,000–3,000g per order)
- Skill per order: 2–3
- Speed: Slow (depends on other players), but very cheap
Option B – High‑End Enchants (Expensive but Direct)
Continue crafting Authority of the Depths or Peerless Stats.
- Cost per craft: 3,000–5,000g in materials.
- Skill per craft: 1 point each after 90. Need 10–15 crafts.
- Expected loss: You’ll sell some, but margins shrink at high skill.
Option C – Mana Oils (Cheap but Slow)
Mass craft Mana Oils.
- Cost per craft: 100–150g.
- Skill per craft: 1 point each even at 95. Need 25–30 oils.
- Sellability: Oils always sell, so you’ll recoup most of your cost.
Efficiency choice: Use Crafting Orders for most of 85–95. Then finish with 10–15 Mana Oils if needed. Avoid burning Dawn Crystal for 1 skill point each – it’s painful.
Quick Summary

For pure gold: Spec Spellbound Shatterer → Elevating Equipment. Use Concentration to craft Rank 3 weapon enchants. 20–40k gold per day with 5 minutes of crafting.
For casual players: Just craft Mana Oils and sell them in stacks. Steady 10–15k gold per hour, no Concentration management.
For self‑sufficiency: Level Enchanting to 70 for your own weapon enchant. One Rank 3 enchant saves you 15–20k gold.
Enchanting isn’t flashy, but it’s one of the most consistent goldmakers in Midnight. Every gear upgrade means another enchant. That never changes.
Now go dust some gear and make your weapon glow.