Dungeons in Battle for Azeroth (BfA) are 5-player group challenges with great rewards, including powerful gear, Azerite, and unique mounts. You can start them at level 110(10) and continue through level 120(60).
WoW BfA dungeons are a major part of both leveling and endgame content. They offer better loot, exciting mechanics, and a break from solo questing. Each dungeon has its own theme, from pirate battles in Freehold to dark rituals in Shrine of the Storm.
Quick Summary:
Whether you want gear, experience, or just fun group content, knowing the right level for each dungeon helps. This guide lists every BfA dungeon with its minimum and recommended level. Below, you’ll also find a quick summary of each one, including notable loot to farm.
WoW Battle for Azeroth Dungeons by level
Dungeon Name |
Level Range |
Location |
Freehold |
110–120 |
Tiragarde Sound |
Waycrest Manor |
110–120 |
Drustvar |
Shrine of the Storm |
110–120 |
Stormsong Valley |
Atal’Dazar |
110–120 |
Zuldazar |
Underrot |
110–120 |
Nazmir |
Temple of Sethraliss |
110–120 |
Vol’dun |
Tol Dagor |
115–120 |
Tol Dagor (Kul Tiras) |
The MOTHERLODE!! |
115–120 |
Zuldazar |
Siege of Boralus |
120 |
Tiragarde Sound |
Kings’ Rest |
120 |
Zuldazar |
Operation: Mechagon |
120 |
Mechagon Island |
Freehold (110–120): Location, Bosses, Valuable Loot

Dungeon: |
Freehold |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Freehold is a max-level dungeon in Tiragarde Sound. Available to Level 110 Alliance (Normal) and Level 120 players (Heroic/Mythic/Mythic+). Features pirate-themed enemies and chaotic battles. |
Lore |
A lawless pirate haven ruled by the Irontide Crew. Players fight through drunken raiders, monstrous pets, and treacherous captains to claim treasure and stop their raids on Kul Tiras. |
Bosses |
- Skycap’n Kragg – A parrot-riding pirate who bombards players.
- Council o’ Captains – A trio of pirates with unique abilities.
- Ring of Booty – A deadly free-for-all brawl.
- Harlan Sweete – The cunning Irontide leader with explosive attacks.
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Valuable Loot |
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Waycrest Manor (110–120): Location, Bosses, Valuable Loot

Dungeon: |
Waycrest Manor |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Waycrest Manor is a max-level dungeon in Drustvar. Available to Alliance players at Level 110 (Normal) and Level 120 (Heroic/Mythic/Mythic+). Features 5 bosses, challenging trash mobs, and Mythic+ affixes. |
Lore |
Once a noble family’s home, the manor is now cursed by dark Drust magic. The Waycrest family and their servants are twisted into monstrous forms, guarding secrets of the Blighted Lands. |
Bosses |
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Valuable Loot |
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Shrine of the Storm (110–120): Location, Bosses, Valuable Loot

Dungeon: |
Shrine of the Storm |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Max-level dungeon in Stormsong Valley. Available to Level 110 Alliance (Normal) and Level 120 players (Heroic/Mythic+). Features 4 bosses, challenging trash mobs, and Mythic+ affixes. |
Lore |
Once a sacred temple of the Tidesages, it’s now corrupted by the Void. Lord Stormsong and his followers summon dark forces, threatening Azeroth. |
Bosses |
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Valuable Loot |
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Atal’Dazar (110–120): Location, Bosses, Valuable Loot

Dungeon: |
Atal’Dazar |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Atal’Dazar is a max-level dungeon in Zuldazar. Available for Level 110 (Normal) and 120 (Heroic/Mythic/Mythic+). Features 4 bosses, challenging trash mobs, and Mythic+ affixes. |
Lore |
A sacred Zandalari temple corrupted by dark rituals. Players battle resurrected guardians and a betrayed loa spirit. |
Bosses |
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Valuable Loot |
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Underrot (110–120): Location, Bosses, Valuable Loot

Dungeon: |
Underrot |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
A max-level dungeon in Nazmir. Available to Level 110 Horde (Normal) and Level 120 (Heroic/Mythic/Mythic+). Features 4 bosses, dangerous trash, and Mythic+ affixes. |
Lore |
The Underrot is a corrupted cavern infested with blood trolls and ancient horrors. Players battle through fungal growths and abominations created by the Blood God G’huun. |
Bosses |
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Valuable Loot |
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Temple of Sethraliss (110–120): Location, Bosses, Valuable Loot
Dungeon: |
Temple of Sethraliss |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Max-level dungeon in Vol’dun. Available to Horde players at Level 110 (Normal) and Level 120 (Heroic/Mythic/Mythic+). Features 4 bosses, challenging trash mobs, and Mythic+ affixes for higher difficulties. |
Lore |
A sacred temple corrupted by dark forces, once home to the serpent loa Sethraliss. Players battle through serpentine foes and elemental constructs to restore balance or claim power. |
Bosses |
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Valuable Loot |
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Tol Dagor (115–120): Location, Bosses, Valuable Loot

Dungeon: |
Tol Dagor |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Tol Dagor is a max-level dungeon in Tiragarde Sound. Alliance players can enter at Level 115 (Normal) or Level 120 (Heroic/Mythic/Mythic+). It features 4 bosses, challenging trash mobs, and special mechanics in Mythic+ runs. |
Lore |
Once an Ashvane Company prison, Tol Dagor now holds dangerous criminals and corrupted guards. Players fight through inmates, wardens, and explosive traps to reclaim order. |
Bosses |
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Valuable Loot |
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The MOTHERLODE!! (115–120): Location, Bosses, Valuable Loot

Dungeon: |
The MOTHERLODE!! |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
A max-level dungeon in Kezan, accessible from Zuldazar. Available at Level 115 (Normal) and 120 (Heroic/Mythic+). Revamped as a Mythic+ dungeon in The War Within Season 2. |
Lore |
Operated by the greedy Venture Co., this mine is filled with explosives, mechanized threats, and Azerite-crazed workers. Players fight through chaotic machinery and corporate exploitation. |
Bosses |
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Valuable Loot |
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Siege of Boralus (120): Location, Bosses, Valuable Loot

Dungeon: |
Siege of Boralus |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Max-level dungeon in Tiragarde Sound for Alliance players (Level 120). Available on Heroic, Mythic, and Mythic+ difficulties. Features unique Alliance/Horde cosmetic differences. Revamped for The War Within Season 1 as a legacy Mythic+ dungeon. |
Lore |
The dungeon depicts the defense of Boralus Harbor against invading forces. Alliance players fight to reclaim the city from pirates and sea monsters, while the Horde version has minor thematic differences. |
Bosses |
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Valuable Loot |
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Kings’ Rest (120): Location, Bosses, Valuable Loot

Dungeon: |
Kings’ Rest |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
King’s Rest is a max-level dungeon in Zuldazar for Level 120 players. Available on Heroic, Mythic, and Mythic+ difficulties. No attunement required. |
Lore |
A sacred tomb for ancient Zandalari kings, now corrupted by dark forces. Players battle past embalmed guardians and undead rulers to claim lost treasures. |
Bosses |
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Valuable Loot |
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Operation: Mechagon (120): Location, Bosses, Valuable Loot

Dungeon: |
Operation: Mechagon |
Entrance Location (Map): |
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Loading Screen: |
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Brief Overview |
Operation: Mechagon is a max-level Mythic-only dungeon for Level 120 players. It has 8 bosses and a weekly lockout. Later, it was split into two parts (Junkyard & Workshop) for Heroic and Mythic+ difficulties. |
Lore |
The dungeon takes place in Mechagon, a hidden mechanical city ruled by King Mechagon. Players fight through his robotic forces to stop his plans to replace organic life with machines. |
Bosses List |
Junkyard:
Workshop:
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Valuable Loot |
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Final Thoughts
Battle for Azeroth dungeons offer exciting challenges and great rewards for both leveling and endgame players. Whether you’re exploring pirate hideouts in Freehold or battling dark forces in Shrine of the Storm, each dungeon has unique mechanics and valuable loot.
This guide assists you in identifying the top dungeons suited to your level and faction. Knowing when to run them will help you gear up faster and enjoy the content at the right difficulty.
Prepared to begin? Gather your group and start your next dungeon adventure in Battle for Azeroth today!