WoW Dragonflight Patch 10.2 Class Changes

10.2 Class Changes

In the upcoming “Guardians of the Dream” patch, a slew of changes are set to reshape the gameplay dynamics of various classes in World of Warcraft. From balancing the damage profiles of certain specs to refining talent trees and introducing new abilities, developers are pushing for a more streamlined, impactful, and balanced experience for players. This comprehensive guide details the nerfs and buffs coming to each class in WoW 10.2, offering insights into the developers’ intentions behind each change and providing players with a glimpse into the evolving landscape of the game.

Death Knight (Unholy)

Developer’s Goal: Adjust Unholy’s damage profile to balance its high burst capabilities. The intention is to lessen the 3-minute burst, enhance regular rotational damage, and strengthen the 45-second damage windows. Despite the changes, Gargoyle windows remain a strength for Unholy, but the spec should now be more impactful outside of this window.

Key Changes:

  • Unholy Assault: Now boosts all damage by 20% instead of providing 20% Haste for 20 seconds.
  • Raise Dead (Main Ghoul): Damage is upped by 10%.
  • Summon Gargoyle: Damage is decreased by 30%.
  • Soul Reaper: Damage is upped by 20%.
  • Army of the Dead: Ghoul damage is decreased by 25%.
  • Ghouls from Apocalypse: They now have separate scaling from the Death Knight, different from Army of the Dead. This allows for individual tuning of Apocalypse and Army of the Dead.
  • Apocalypse Ghoul: Damage is upped by 12%.
  • Death Coil: Damage is upped by 12%.
  • Scourge Strike: Damage is upped by 12%.
  • Festering Strike: Damage is upped by 20%.
  • Festering Wound: Damage is upped by 10%.

Developer’s Insight: The changes address the excessive haste sources for Unholy, which often led to resource wastage during their opening moves. This aims to provide a more streamlined experience.

Evoker Changes in Guardians of the Dream Patch


  • Developers’ Intention: Reduce dependency on hitting high health targets by modifying Mastery: Giantkiller, while also lessening burstiness in PvP and improving adaptability in PvE.
  • Overall damage of Devastation boosted by 5%.
  • Mastery: Giantkiller‘s effectiveness decreased by 25%. At level 70, 180 Mastery rating now provides 1.5% Mastery (down from 2%). Damage remains consistent until the target has 30% health, after which there’s no decrease.


Hunter Changes in Guardians of the Dream patch

Entrapment no longer stacks diminishing returns with other root abilities.

Beast Mastery:


  • Developers’ Intent: Make Windrunner’s Guidance more reliable.
  • Windrunner’s Guidance redesigned: Wind Arrow reduces Rapid Fire cooldown by 0.5 seconds. Every 8 Wind Arrows prolongs the next Trueshot by 1 second, up to 10 seconds.


  • Wildfire Bomb‘ tooltip now accurately mentions its damage reduction after 8 targets.
  • Developers’ Note: This is a tooltip update, not a functional change.
  • Wildfire Bomb‘ damage is boosted by 40% for the primary target.
  • The Aberrus Survival set bonus (4) no longer enhances Kill Command’s damage from Wildfire Bombs.

Druid Changes in Guardians of the Dream patch

Balance Druid changes in 10.2

Innervate: Duration reduced to 8 seconds from 10 seconds.

Developer’s Goal: Aim to diversify Balance Druid talent builds across different content types and improve talent viability. Enhancements focus on simplifying Wild Mushrooms and Fungal Growth into one talent and providing choices between consistent damage (Wild Mushrooms) or periodic burst damage (Orbital Strike). The overlap between Rattle the Stars and Starlord was removed to support resource-saving and spending during Eclipse gameplay.

Key Changes:

  • All Abilities: Damage boosted by 2%.
  • Nature’s Grace: Now gives 10% Haste, reduced from 15%.
  • Power of Goldrinn: Damage upped by 20%. Position switched with Starlord in Fractures in Time.
  • Starlord: Moved to Power of Goldrinn‘s previous spot in Fractures in Time.
  • Rattle the Stars: Redesigned to be a consistent passive, cutting the cost of Starsurge and Starfall by 10% and upping their damage by 12%.
  • Orbital Strike: Redesigned to call a celestial bombardment, dealing Astral damage and applying Stellar Flare for 16 seconds. Generates 30 Astral Power, impacts in a 40-yard line, and has a 90-second cooldown. It’s now an alternative choice to Wild Mushroom.
  • Fungal Growth: Removed. Wild Mushrooms has integrated the Fungal Growth effects.
  • Wild Mushrooms: Damage cut by 20%. Fungal Growth‘s damage over time reduced to 60% of Wild Mushroom damage (previously 70%) and now lasts 10 seconds, increased from 8 seconds.

Feral Druid Changes in 10.2

Developers’ Goal: Minor adjustments to Feral gameplay. The intention is to balance Apex Predator‘s effectiveness in single and AoE scenarios and redesign Ashamane’s Guidance to be more consistent, especially in conjunction with the updated Berserk design. This redesign also aims to reward players for maintaining critical bleeds.

Key Changes:

  • Apex Predator: Its chance to activate adjusts based on the number of targets. It remains roughly the same against four targets.
  • Cat’s Curiosity: Replaced by Saber Jaws. This new talent amplifies the extra damage from Ferocious Bite based on the extra energy used, increasing it by 40%/80%.
  • Ashamane’s Guidance: Redesigned for Incarnation: Avatar of Ashamane. During its effect and for 30 seconds afterward, Rip and Rake enhance the damage enemies receive from your abilities by 3%.

Restoration Druid Changes in 10.2

Developers’ Intention: Reduce the potency of Flourish while amplifying the strength of fundamental heal over time spells to emphasize the baseline healing toolkit.

Key Modifications:

  • Cenarius’ Guidance: During Incarnation: Tree of Life, a Grove Tending is summoned every 10s. Incarnation: Tree of Life’s cooldown decreases by 5s when Grove Tending dissipate.
  • Incarnation: Tree of Life: Now also enhances Wrath, making it deal 20% more damage and have an instant cast.
  • New Talent, Liveliness: Increases the speed of damage over time effects by 25% and healing over time effects by 5%.
  • Circle of Life and Death: Removed.
  • Various Healing Adjustments: Increase in healing for several abilities, including Grove Tending (30% increase), Regrowth (20% initial, 42% over time), Rejuvenation (25%), Wild Growth (15%), and Cenarion Ward (25%). Some reductions in Grove Guardian healings and Spring Blossoms.
  • Damage Adjustments: Wrath and Starfire damage was boosted by 90%.
  • Abundance: Maxes out at 12 stacks.
  • Mana Costs: Sunfire’s mana cost reduced from 2.4% to 1.8%.
  • Flourish Changes: Reduction in extension and rate increase of heal over time effects. Specific reductions when triggered by Convoke the Spirits.
  • Aberrus, the Shadowed Crucible Set Bonuses: Adjustments to the 2-piece and 4-piece set bonus healing rates.
  • This overhaul is aimed at refining the healing toolkit’s balance for Restoration Druids.

Paladin Changes in Guardians of the Dream patch

Holy Paladin changes in 10.2

  • General healing reduced by 3%.
  • Holy Light healing boosted by 40%.
  • Flash of Light healing increased by 30%.
  • Daybreak now restores 2000 mana per Glimmer at level 70, down from 3000.
  • Reclamation’s mana restoration for Crusader Strike and Holy Shock is now up to 12%, decreased from 15%.
  • Glimmer of Light healing and damage now rise by 4% per target, down from 6%, but its damage is enhanced by 10%.

Priest Changes in Guardians of the Dream patch

  • Power Infusion: Haste decreased to 20% from 25%, and its duration is now 15 seconds, down from 20 seconds. This change was made as the ability was too potent, especially in conjunction with certain specialization cooldowns.
  • Shadow Word: Death: If it doesn’t kill a target, it now causes damage to the Priest based on 8% of their max health, rather than being based on the damage dealt.
  • Tithe Evasion: The damage reduction of Shadow Word: Death to the Priest is now 50%, down from 75%.
  • Mass Dispel: Its cooldown has been increased to 2 minutes, up from 45 seconds, to balance its high utility and power.
  • Improved Mass Dispel: This is now a PvP Talent. It reduces the cooldown of Mass Dispel by 60 seconds, and no longer impacts its cast time. It’s been replaced in the Priest talent tree by Mental Agility.
  • New Talent – Mental Agility: This reduces mana costs for several dispel abilities by significant amounts.
  • Rhapsody: Now, it only emphasizes Holy Nova when at maximum stacks during combat.

Discipline Priest Changes in 10.2

Objective: Developers aim to simplify Discipline’s damage rotation and reduce the complexity of burst healing. This ensures a more seamless gameplay experience, allowing priests to concentrate on Atonement management and prioritizing ally healing.

New Talents:

  • Sanctuary: Smite mitigates the next 80% of damage from an enemy.
  • Ultimate Penitence: A powerful Penance-focused skill with protective measures.
  • Heaven’s Wrath: Reduces Ultimate Penitence’s cooldown with each Penance bolt.
  • Overloaded with Light: Enhances Ultimate Penitence to heal more allies and apply a shortened Atonement.

General Changes:

  • Penance: Both damage and healing increased (15% and 30%, respectively).
  • Power Word: Barrier: Barrier: Now reduces 20% of all damage, down from 25%.
  • Atonement: Healing percentage adjusted, and its efficacy increases outside of raids.
  • Flash Heal: Healing increased by 40%.
  • Power Word: Shield: Absorption upped by 10%.
  • Divine Aegis: Now a 1-point talent.

Removed Abilities: Light’s Wrath, Resplendent Light, Wrath Unleashed, and Make Amends have been taken out.

Monk – Mistweaver Changes in WoW 10.2

Rogue Changes in Guardians of the Dream patch

Developer’s Note:

  • All four Rogue talent trees are being updated in the “Guardians of the Dream” expansion. The changes address concerns like improving pathing, increasing tree interconnectedness, adjusting talent tiers, removing 3-point nodes, and emphasizing utility over minor DPS boosts in the Class tree. Alongside these, new talents are introduced, and certain existing talents are reworked.

General Changes:

  • Significant adjustments made to Class talent positions and connections.
  • Sap has been made a baseline ability.
  • Shiv’s damage is increased by 20%, but its energy cost is increased, and its cooldown is lengthened.

New Talents:

Modified Talents:

  • Vigor: Its position has changed, and it now comes as a 2-point talent, enhancing maximum Energy and regeneration.
  • Deadly Precision: Changed to a 1-point talent without altering its value.
  • Nightstalker: Its position has shifted and now boosts damage while in Stealth mode.
  • Reverberation: Enhances Echoing Reprimand damage more than before.
  • Deadened Nerves: Increases physical damage reduction.
  • Echoing Reprimand: The charge of the combo point has been revised.
  • Marked for Death: Its cooldown, combo point generation, and damage boost have been adjusted, with a shortened effect duration but a reset mechanism if the target dies within its effect.

These adjustments aim to streamline the Rogue’s talents and abilities, offering more utility and flexibility while balancing the damage output.

Subtlety Rogue Changes in 10.2

Developers’ Note:

  • The Subtlety talent tree has been similar to Outlaw’s in terms of underused talents and rigid pathing.
  • The gameplay has been mostly satisfactory, but there are concerns about the Energy and combo point overflow and the high uptime of key cooldowns like Shadow Dance. This has led to a flat damage profile, whereas Subtlety should have moments of burst.
  • The team aims to address these issues by tweaking resource generation and other gameplay mechanics.

General Changes:

  • A lot of talent position and connection adjustments have been made.
  • Shadowstep and Black Powder are now baseline abilities.
  • Energy costs of Backstab and Shadowstrike have been increased, but Shadowstrike damage also has been enhanced.
  • Eviscerate‘s damage has been boosted by 10%.

Major Talent Adjustments:

  • Shadow Techniques: Modified combo point generation mechanics and reduced Energy generation.
  • Find Weakness: Moved to Subtlety and now bypasses more armor.
  • Shadow Blades: Now affects all attacks, and its bonus damage has been changed.

New Talents:

The changes reflect a comprehensive revision of the Subtlety Rogue class, emphasizing a more flexible talent tree and addressing gameplay balance concerns.

Assassination Rogue Changes in WoW 10.2

Developers’ Note:

  • Assassination is recognized for potent single-target damage. Two primary concerns are its weak AoE performance and its unchanging damage outcome when scaling to harder content like Mythic raids. Changes are made to enhance AoE, especially before accessing top-tier talents, and provide distinct AoE gameplay for Assassination. Also, they intend to make room for improved player performance in high-end World of Warcraft content without adding complexity for average players.

General Changes:

  • Numerous talent adjustments and repositioning have been made.
  • Shadowstep becomes a baseline ability.

Key Talent Changes:

New Talents:

These changes reflect a substantial overhaul for the Assassination Rogue, emphasizing improved AoE capabilities and gameplay adaptability in various content levels.

Outlaw Rogue Changes in WoW 10.2

Developer’s Note:

  • While Outlaw has offered fun gameplay in Dragonflight, it faced issues like rigidity, lack of pathing options, tension between early DPS and utility nodes, and too many mandatory core skills. Adjustments have been made to address these, including moving some talents to baseline, redesigning others, and introducing new talents to diversify gameplay.

General Changes:

New Talents:

Modified Talents:

The changes intend to enhance Outlaw Rogue’s flexibility, providing a broader range of strategies for players while balancing the potency of its abilities.

Shaman Changes in Guardians of the Dream 10.2 Patch

Mana Spring:

  • Enhancement Shamans: Restores 150 mana, down from 250.
  • Restoration Shamans: Restores 150 mana, down from 350.
  • Elemental Shamans: Restores 100 mana, unchanged from 150, at level 70.



Warlock Changes in Guardians of the Dream 10.2


  • Grand Warlock’s Design: Redesigned to reduce the cooldown of Summon Darkglare by 30 seconds.



Demon Hunter Changes in Guardians of the Dream

Updates for talent changes are underway but not ready for testing. The focus will be on improving talent trees, addressing underused talents, and revising certain utility and damage abilities.


As the “Guardians of the Dream” patch unfolds, it’s evident that developers are striving to enhance the player experience by addressing longstanding issues and optimizing gameplay across multiple classes. The alterations, ranging from minor tweaks to significant overhauls, indicate a concerted effort to provide balanced gameplay, diversified strategies, and more engaging class mechanics. This review will be updated when Blizzard rolls out more information about the 10.2 patch class changes.

By Zaaid el-Greiss

Meet Zaaid el-Greiss, a top-rated author and avid gamer with deep insights into WoW, Destiny 2, and more, known for his engaging guides and articles.

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