WoW Cataclysm Dungeons Levels: Full Guide (80-85)

WoW Cataclysm Dungeon Levels

Dungeons in Cataclysm are 5-player challenges with great loot, fast leveling, and intense boss fights. You can start them at level 80 and keep running them at max level (85) for even better rewards.

icon WoW Cataclysm dungeons are faster and more action-packed than before. They come in two versions: normal (for leveling) and heroic (for endgame gear). Each one has unique mechanics, making fights more dynamic. From underwater battles in Throne of the Tides to fire-filled chaos in Blackrock Caverns, the dungeons feel fresh and exciting.

icon These dungeons are a key part of gearing up before raids. Heroics drop epic gear, while normal mode helps you level quickly. Knowing which dungeons to run at the right time makes your progress smoother.

icon Quick Summary:

icon This guide lists all Cataclysm dungeons by level and difficulty. Below, you’ll find a quick summary of each one, including the best loot to farm.

WoW Cataclysm Dungeons by level

Dungeon Name Level Range Location
Blackrock Caverns 80-82 Blackrock Mountain, Eastern Kingdoms
Throne of the Tides 80-83 Abyssal Depths, Vashj’ir
The Stonecore 82-84 Deepholm
The Vortex Pinnacle 84-85 Uldum
Halls of Origination 83-85 Uldum
Grim Batol 84-85 Twilight Highlands
Lost City of the Tol’vir 84-85 Uldum
End Time 85 Caverns of Time, Tanaris
Well of Eternity 85 Caverns of Time, Tanaris
Hour of Twilight 85 Caverns of Time, Tanaris
Zul’Aman (Heroic) 85 Ghostlands, Eastern Kingdoms
Zul’Gurub (Heroic) 85 Northern Stranglethorn, Eastern Kingdoms

Blackrock Caverns (80-82): Location, Bosses, Valuable Loot

Blackrock Caverns

Dungeon: Blackrock Caverns
Entrance Location (Map): Blackrock Caverns Entrance
Loading Screen: Blackrock Caverns Loading Screen
Brief Overview Blackrock Caverns is a dungeon in Cataclysm, located in Blackrock Mountain (eastern side, near Upper Blackrock Spires). It features 5 bosses with mechanics that require coordination, especially on Heroic difficulty.
Lore The dungeon is a stronghold for the Twilight’s Hammer cult, who use it to corrupt Blackrock Mountain’s depths. Players battle through enslaved creatures and twisted experiments to stop Ascendant Lord Obsidius, a powerful servant of the Old Gods.
Bosses
Valuable Loot Normal Mode (ilvl 272):

Heroic Mode (ilvl 346):

Throne of the Tides (80-83): Location, Bosses, Valuable Loot

Throne of the Tides

Dungeon: Throne of the Tides
Entrance Location (Map): Throne of the Tides Entrance
Loading Screen: Throne of the Tides Loading Screen
Brief Overview Throne of the Tides is a dungeon in World of Warcraft: Cataclysm, located in the Abyssal Depths of Vashj’ir. Players must swim through the Abyssal Breach to reach its entrance. The dungeon features four bosses with unique mechanics on both Normal and Heroic difficulties.
Lore The dungeon is the stronghold of the naga, led by Lady Naz’jar, who serves the Old Gods. Neptulon, the Elemental Lord of Water, is imprisoned here, and players must battle through naga forces and mind-controlled creatures to stop Ozumat‘s corruption.
Bosses
Valuable Loot Normal Mode (Lvl 78):

Heroic Mode (Lvl 85):

The Stonecore (82-84): Location, Bosses, Valuable Loot

The Stonecore

Dungeon: The Stonecore
Entrance Location (Map): The Stonecore Entrance
Loading Screen: The Stonecore Loading Screen
Brief Overview The Stonecore is a level 83-85 dungeon in Deepholm, part of Cataclysm. Players battle earth-themed enemies and bosses, ending with High Priestess Azil. Drops include gear, trinkets, and the rare Vitreous Stone Drake mount.
Lore The Stonecore is a fortress for the Twilight’s Hammer cult, who seek to unleash Deathwing’s destructive power. The dungeon is carved into Deepholm’s central pillar, guarded by twisted earth elementals and fanatics.
Bosses
  • Corborus – Burrows underground, summons Rock Borers.
  • Slabhide – Flies into the air, drops stalactites.
  • Ozruk – Uses shields and deadly ground slams.
  • High Priestess Azil  – Summons followers, casts Gravity Wells.
Valuable Loot

The Vortex Pinnacle (84-85): Location, Bosses, Valuable Loot

The Vortex Pinnacle

Dungeon: The Vortex Pinnacle
Entrance Location (Map): The Vortex Pinnacle Entrance
Loading Screen: Vortex Pinnacle Loading Screen
Brief Overview A sky-bound dungeon in Uldum, floating on a platform. Players battle air elementals and servants of Al’Akir, the Windlord.
Lore The Vortex Pinnacle is a fortress of the Tol’vir, corrupted by Al’Akir’s forces. The dungeon’s guardians, including Grand Vizier Ertan and Asaad, defend the sanctum from intruders.
Bosses
  • Grand Vizier Ertan – Summons cyclones and tempests. Avoid facing Lurking Tempests.
  • Altairus – Controls wind direction; players must position wisely.
  • Asaad – Uses lightning mechanics; jump to avoid roots and stand in triangles to survive.
Valuable Loot (Normal/Heroic) Grand Vizier Ertan:

Altairus:

Asaad:

Halls of Origination (83-85): Location, Bosses, Valuable Loot

Halls of Origination

Dungeon: Halls of Origination
Entrance Location (Map): Halls of Origination Entrance
Loading Screen: Halls of Origination Loading Screen
Brief Overview A dungeon located in Uldum inside a massive pyramid. Players face ancient titan constructs and Egyptian-themed bosses across seven encounters. Available in Normal (Level 83) and Heroic (Level 85) modes.
Lore Built by the titans to reboot Azeroth’s life systems, the Halls of Origination were corrupted by the Tol’vir guardians. Players must stop the rogue machine from wiping out all life.
Bosses List
Valuable Loot

Grim Batol (85): Location, Bosses, Valuable Loot

Grim Batol

Dungeon: Grim Batol
Entrance Location (Map): Grim Batol Entrance
Loading Screen: Grim Batol Loading Screen
Brief Overview Grim Batol is a level 83-85 dungeon in Cataclysm, located in the Twilight Highlands. Players battle through corrupted dwarven ruins and twisted twilight forces to stop the evil within.
Lore Once a dwarven stronghold, Grim Batol was corrupted by the Twilight’s Hammer cult and the evil dragon Sintharia. Now, it’s a battleground against dark forces trying to unleash destruction.
Bosses
Valuable Loot

Lost City of the Tol’vir (85): Location, Bosses, Valuable Loot

Lost City of the Tol'vir

Dungeon: Lost City of the Tol’vir
Entrance Location (Map): Lost City of the Tol'vir Entrance
Loading Screen: Lost City of the Tol'vir Loading Screen
Brief Overview A level 83-85 dungeon in World of Warcraft: Cataclysm, located in Uldum. Players battle Tol’vir guardians and corrupted forces to reclaim the ancient city. Features traps, adds, and multi-phase boss fights.
Lore Once a thriving Tol’vir city, it fell under the control of Siamat, a powerful wind elemental. Players must defeat his minions and free the city from his grasp.
Bosses
  • General Husam – Uses traps and shockwaves.
  • Lockmaw & Augh – Crocolisk and rogue duo with poison mechanics.
  • High Prophet Barim – Two-phase fight with adds and soul fragments.
  • Siamat – Wind elemental with adds and knockback mechanics.
Valuable Loot Normal Mode (Lvl 83):

Heroic Mode (Lvl 85):

End Time (85): Location, Bosses, Valuable Loot

End Time

Dungeon: End Time
Entrance Location (Map): End Time Entrance
Loading Screen: End Time Loading Screen
Brief Overview End Time is the first dungeon in the Dragon Soul storyline, located in the Caverns of Time (Tanaris). Players battle echoes of past heroes corrupted by time, leading to a final fight against Murozond. The dungeon features randomized first two bosses.
Lore Thrall seeks the Dragon Aspects’ help to uncover Deathwing’s plans. The dungeon explores a fractured timeline where echoes of Jaina, Baine, Sylvanas, and Tyrande relive tragic moments. Murozond, the corrupted Infinite Dragonflight leader, must be defeated to restore time.
Bosses
Valuable Loot

Well of Eternity (85): Location, Bosses, Valuable Loot

Well of Eternity

Dungeon: Well of Eternity
Entrance Location (Map): Well of Eternity Entrance
Loading Screen: Well of Eternity Loading Screen
Brief Overview A timed dungeon in the Caverns of Time (Tanaris). Players help Thrall and the Dragon Aspects stop demons from corrupting the Well of Eternity. Requires completing End Time to enter.
Lore Part of the Dragon Soul storyline. Players aid Illidan and Tyrande to defend the Well from Queen Azshara and Mannoroth‘s forces, uncovering Deathwing’s plans.
Bosses
  • Peroth’arn – A satyr who vanishes at 70% health, summoning searching eyes.
  • Queen Azshara – Controls enchanted magi; interrupts and crowd control are key.
  • Varo’then & Mannoroth – Fight demons while freeing Tyrande to weaken Mannoroth.
Valuable Loot

Hour of Twilight (85): Location, Bosses, Valuable Loot

Hour of Twilight

Dungeon: Hour of Twilight
Entrance Location (Map): Hour of Twilight Entrance
Loading Screen: Hour of Twilight Loading Screen
Brief Overview Hour of Twilight is the final dungeon in the Dragon Soul storyline. Players help Thrall uncover Deathwing’s plans using the Dragon Soul. Requires completion of Well of Eternity to enter. Located in Caverns of Time, Tanaris.
Lore Thrall seeks the Dragon Aspects’ aid to stop Deathwing, revealing the true purpose of the Dragon Soul. The dungeon ties into the climax of the Cataclysm expansion’s narrative.
Bosses
Valuable Loot

Zul’Aman (85): Location, Bosses, Valuable Loot

Zul'Aman

Dungeon: Zul’Aman
Entrance Location (Map): Zul'Aman Entrance
Loading Screen: Zul'Aman Loading Screen
Brief Overview Zul’Aman is a 10-player dungeon in Cataclysm, located in the Ghostlands. It features timed runs, challenging bosses, and rare loot. The entrance has a summoning stone and NPCs for assistance.
Lore Once the capital of the Amani trolls, Zul’Aman is now a stronghold for the vengeful warlord Daakara. Players must stop the trolls from resurrecting their ancient loa spirits.
Bosses
Valuable Loot

Zul’Gurub (85): Location, Bosses, Valuable Loot

Zul'Gurub

Dungeon: Zul’Gurub
Entrance Location (Map): Zul'Gurub Entrance
Loading Screen: Zul'Gurub Loading Screen
Brief Overview Zul’Gurub is a troll-themed dungeon in Northern Stranglethorn, filled with powerful bosses, ancient curses, and valuable loot. Originally a raid, it was revamped as a 5-player dungeon during Cataclysm.
Lore Once the capital of the Gurubashi Empire, Zul’Gurub was corrupted by the blood god Hakkar. The trolls now serve his dark will, and players must battle their high priests to stop Hakkar’s influence.
Bosses
Valuable Loot

Cataclysm Classic Dungeons: How to make a good party

To have a smooth dungeon run in Cataclysm Classic, building the right party is key. Every dungeon needs a solid group of five players: one tank, one healer, and three damage dealers (DPS). If you want quick and easy runs, try to group with players who know their roles well and are close to your level.

icon Here’s what a good party usually looks like:

  • Tank: Holds the enemy’s attention and soaks up damage. Paladin Protection Protection Paladins, Death Knight Blood Blood Death Knights, Druid Feral Feral Druids, and Warrior Protection Protection Warriors all work well.
  • Healer: Keeps the group alive during fights. Shaman Restoration Restoration Shamans, Priest Holy Holy Priests, Druid Restoration Restoration Druids, and Paladin Holy Holy Paladins are top picks.
  • DPS: Three players focused on killing enemies quickly. Any damage class works, but mixing melee and ranged helps with different boss mechanics.

Tips for building your team:

  • Use the in-game Dungeon Finder to save time, but forming your own group with friends or guildmates gives you more control.
  • Look for players with heirlooms or decent gear—it helps clear trash and bosses faster.
  • Communicate before the run starts. A quick chat about roles, skips, or quest items can avoid confusion later.

icon A good party setup can turn a tough dungeon into an easy run. Stick together, play your role, and you’ll be clearing Cataclysm Classic dungeons like a pro.

Final Thoughts

Cataclysm dungeons give you some of the best ways to level up fast and gear up stronger. From level 80 all the way to 85, these dungeons pack good XP, solid loot, and fun fights that change up the usual questing grind.

icon Once you hit max level, heroics become your go-to for pre-raid gear. The dungeons stay exciting with fresh mechanics—no two feel the same. Whether it’s dodging lava in Blackrock Caverns or fighting through waves in Zul’Aman, there’s always a new challenge.

icon Build smart groups, learn the fights, and you’ll blast through them in no time. Now get out there and start running—better loot’s waiting!

By Zaaid el-Greiss

Meet Zaaid el-Greiss, a top-rated author and avid gamer with deep insights into WoW, Destiny 2, and more, known for his engaging guides and articles.

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