Dungeons in Wrath of the Lich King (WotLK) are 5-player challenges with great loot, fast leveling, and exciting boss fights. You can start them at level 55 and continue to level 80.
WotLK dungeons are a big part of leveling and gearing up. They offer strong equipment, teamwork gameplay, and a break from solo questing. Each dungeon has its own level range and theme—from haunted fortresses to icy caves.
Chase BIS rewards and conquer challenging PvE content in Mythic dungeons. With Warlords of Draenor dungeons in the current rotation, now is the perfect time. Gamingcy gets you through them fast—our pro teams are on standby, ready to start your Mythic+ boost within 15 minutes of your order.
Whether you want better gear, quick XP, or just a fun run with friends, knowing the right level for each dungeon helps.
- WoW Wrath of the Lich King Dungeons by level (table)
- How to make a good party in Wrath of the Lich King Classic Dungeons
- Utgarde Keep (70-72)
- The Nexus (71-73)
- Azjol-Nerub (72-74)
- Ahn’kahet: The Old Kingdom (73-75)
- Drak’Tharon Keep (74-76)
- The Violet Hold (75-77)
- Gundrak (76-78)
- Halls of Stone (77-79)
- Halls of Lightning (78-80)
- Utgarde Pinnacle (78-80)
- The Oculus (78-80)
- The Culling of Stratholme (78-80)
- Trial of the Champion (80)
- Forge of Souls (80)
- Pit of Saron (80)
- Halls of Reflection (80)
This guide lists every WotLK dungeon by minimum and recommended level. Below, you’ll also find a short summary of each one, including the best loot to farm.
WoW Wrath of the Lich King Dungeons by level
| Dungeon Name | Level Range | Faction | Location |
| Utgarde Keep | 70–72 | Horde | Howling Fjord |
| The Nexus | 71–73 | Alliance | Borean Tundra |
| Azjol-Nerub | 72–74 | Both | Borean Tundra |
| Ahn’kahet: The Old Kingdom | 73–75 | Both | Dragonblight |
| Drak’Tharon Keep | 74–76 | Both | Zul’Drak |
| The Violet Hold | 75–77 | Both | Dalaran (Crystalsong Forest) |
| Gundrak | 76–78 | Both | Sholazar Basin |
| Halls of Stone | 77–79 | Both | Storm Peaks |
| Halls of Lightning | 78–80 | Both | Storm Peaks |
| Utgarde Pinnacle | 78–80 | Horde | Howling Fjord |
| The Oculus | 78–80 | Both | Borean Tundra |
| The Culling of Stratholme | 78–80 | Both | Eastern Plaguelands |
| Trial of the Champion | 80 | Both | Icecrown |
| Forge of Souls | 80 | Both | Icecrown |
| Pit of Saron | 80 | Both | Icecrown |
| Halls of Reflection | 80 | Both | Icecrown |
Utgarde Keep (70-72): Location, Bosses, Valuable Loot

| Dungeon: | Utgarde Keep |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Utgarde Keep is a level 70-80 dungeon in Howling Fjord. Players fight Vrykul foes and stop their undead army. Available in Normal (70+) and Heroic (80) modes. |
| Lore | The Vrykul of Utgarde Keep serve the Lich King, preparing to invade Azeroth. Prince Keleseth and Ingvar the Plunderer lead the undead forces inside. |
| Bosses |
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| Valuable Loot (Normal) |
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| Valuable Loot (Heroic) |
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The Nexus (71-73): Location, Bosses, Valuable Loot

| Dungeon: | The Nexus |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | The Nexus is a level 71-80 dungeon in Coldarra, Borean Tundra. It’s a magical prison holding Keristrasza, a red dragon enslaved by Malygos. Players battle blue dragons and arcane constructs. |
| Lore | The blue dragonflight, led by Malygos, seeks to control all magic. The Nexus is their stronghold, where they experiment on prisoners like Keristrasza. Players fight to free her and disrupt the blue dragons’ plans. |
| Bosses |
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| Valuable Loot (Heroic) |
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Azjol-Nerub (72-74): Location, Bosses, Valuable Loot

| Dungeon: | Azjol-Nerub |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Azjol-Nerub is a 3-boss dungeon in Northrend. Players fight through ancient nerubian tunnels filled with spiders and undead. The dungeon has two difficulties: Normal (level 72+) and Heroic (level 80). |
| Lore | Once the heart of the nerubian empire, Azjol-Nerub fell under the Lich King’s control. Now, his undead minions and giant spiders infest its tunnels. The final boss, Anub’arak, is a traitorous crypt lord serving the Scourge. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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Ahn’kahet: The Old Kingdom (73-75): Location, Bosses, Valuable Loot

| Dungeon: | Ahn’kahet: The Old Kingdom |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Ahn’kahet: The Old Kingdom is a level 73-80 dungeon in Northrend, home to the nerubians and corrupted by the Scourge. It features five bosses with unique mechanics, offering valuable loot for leveling and endgame players. |
| Lore | Once a grand nerubian city, Ahn’kahet fell under the Lich King’s control. Players battle Scourge-corrupted nerubians and Twilight Cultists, culminating in a fight against Herald Volazj, a powerful servant of the Old Gods. |
| Bosses List |
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| Valuable Loot List |
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Drak’Tharon Keep (74-76): Location, Bosses, Valuable Loot

| Dungeon: | Drak’Tharon Keep |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | A troll-infested fortress in Grizzly Hills, corrupted by the Scourge. Players battle undead trolls and their dark masters to stop their spread. |
| Lore | Once a stronghold of the Drakkari trolls, Drak’Tharon Keep fell to the Lich King’s forces. Now, twisted necromancers and beasts lurk within, serving the Scourge. |
| Bosses |
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| Valuable Loot |
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The Violet Hold (75-77): Location, Bosses, Valuable Loot

| Dungeon: | The Violet Hold |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Violet Hold is a unique dungeon in Wrath of the Lich King, located in Dalaran. Players defend against waves of enemies, culminating in a final boss fight. The dungeon has random mini-bosses before facing Cyanigosa. |
| Lore | Violet Hold is a high-security prison in Dalaran, holding dangerous criminals and creatures. During the Lich King’s invasion, the prison is breached, forcing adventurers to stop the escaped foes before they overrun the city. |
| Bosses (Random before final wave) | |
| Valuable Loot (Heroic Mode) |
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Gundrak (76-78): Location, Bosses, Valuable Loot

| Dungeon: | Gundrak |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Gundrak is a troll-themed dungeon in Wrath of the Lich King, located in northern Zul’Drak. It features powerful Drakkari troll bosses and offers both Normal (level 76+) and Heroic (level 80) difficulties. |
| Lore | The dungeon is a sacred temple of the Drakkari ice trolls, who have turned to dark rituals to survive the Scourge. The bosses inside are either troll champions or creatures empowered by their savage magic. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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Halls of Stone (77-79): Location, Bosses, Valuable Loot

| Dungeon: | Halls of Stone |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Halls of Stone is a dungeon in WotLK located in the Storm Peaks. Players defend Brann Bronzebeard while facing stone constructs and ancient titan guardians. |
| Lore | The dungeon is part of Ulduar’s titan complex, holding ancient secrets. Brann Bronzebeard seeks knowledge here but awakens dangerous guardians. |
| Bosses |
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| Valuable Loot |
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Halls of Lightning (78-80): Location, Bosses, Valuable Loot

| Dungeon: | Halls of Lightning |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Halls of Lightning is a dungeon in Wrath of the Lich King located in the Storm Peaks. Players face four bosses, including Loken, a major lore figure. The dungeon offers Normal (level 78+) and Heroic (level 80) modes. |
| Lore | The dungeon is the stronghold of Loken, a corrupted Titan keeper who serves the Lich King. It’s filled with iron dwarves and lightning-based constructs, reflecting Loken‘s control over storms and machinery. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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Utgarde Pinnacle (78-80): Location, Bosses, Valuable Loot

| Dungeon: | Utgarde Pinnacle |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Utgarde Pinnacle is a level 80 dungeon in WotLK, located in Howling Fjord. It is the final part of Utgarde Keep, featuring four challenging bosses and rewarding loot. |
| Lore | The dungeon is ruled by King Ymiron, leader of the vrykul. It serves as a stronghold for the Scourge-aligned vrykul, who prepare for war under the Lich King’s command. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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The Oculus (78-80): Location, Bosses, Valuable Loot

| Dungeon: | The Oculus |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | The Oculus is a unique dungeon where players ride drakes (dragon mounts) to fight enemies. Each drake has a special role: tank, healer, or DPS. The dungeon has four bosses and requires teamwork to complete. |
| Lore | The Oculus is a floating prison created by the blue dragonflight to hold dangerous magical experiments. Ley-Guardian Eregos and his allies guard the secrets within. Players must defeat them to stop Malygos’ destructive plans. |
| Bosses List |
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| Valuable Loot (Heroic) |
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The Culling of Stratholme (78-80): Location, Bosses, Valuable Loot

| Dungeon: | The Culling of Stratholme |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | A time-travel dungeon in the Caverns of Time where players relive Prince Arthas’ purge of Stratholme to stop the Scourge plague. Features fast-paced combat and key lore moments. |
| Lore | Players assist Arthas in cleansing Stratholme of infected citizens, facing undead horrors and the dreadlord Mal’Ganis, who manipulates Arthas toward darkness. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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Trial of the Champion (80): Location, Bosses, Valuable Loot

| Dungeon: | Trial of the Champion |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | A 3-boss dungeon in Icecrown, part of the Argent Tournament. Players face Grand Champions, a random second boss (Eadric or Paletress), and the Black Knight. Features mounted combat mechanics. |
| Lore | The Argent Crusade hosts a gladiatorial tournament to test champions against powerful foes. The Black Knight, a mysterious undead warrior, awaits as the final challenge. |
| Bosses |
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| Valuable Loot | Normal Mode:
Heroic Mode:
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Forge of Souls (80): Location, Bosses, Valuable Loot

| Dungeon: | Forge of Souls |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | The Forge of Souls is a short 2-boss dungeon in Icecrown. Players battle through a soul-forging facility to stop the Lich King’s forces from creating abominations. Available in Normal (Level 80) and Heroic modes. |
| Lore | The dungeon is part of Icecrown Citadel, where the Scourge crafts weapons and constructs from stolen souls. Bronjahm harvests souls, while the Devourer of Souls consumes them to fuel the Lich King’s army. |
| Bosses |
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| Valuable Loot (Normal) | Bronjahm:
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| Valuable Loot (Heroic) | Bronjahm:
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Pit of Saron (80): Location, Bosses, Valuable Loot

| Dungeon: | Pit of Saron |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | Pit of Saron is a 5-player dungeon in Icecrown. Players fight Scourge forces to stop the Lich King’s army. The dungeon has 3 bosses and drops valuable loot for level 80 players. |
| Lore | The dungeon is a Scourge stronghold where undead are forged into weapons. Players battle through enslaved workers and monstrous creations to defeat Scourgelord Tyrannus, one of the Lich King’s top commanders. |
| Bosses List |
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| Valuable Loot (Normal) |
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| Valuable Loot (Heroic) |
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Halls of Reflection (80): Location, Bosses, Valuable Loot

| Dungeon: | Halls of Reflection |
| Entrance Location (Map): | ![]() |
| Loading Screen: | ![]() |
| Brief Overview | A 5-player dungeon in Icecrown Citadel. Players fight undead minions and escape the Lich King’s wrath. Available in Normal (Level 80) and Heroic modes. |
| Lore | Once a training ground for Azeroth’s greatest champions, the Halls of Reflection were corrupted by the Lich King. Players face his former allies, Falric and Marwyn, before fleeing Arthas himself. |
| Bosses | |
| Valuable Loot | Normal Mode:
Heroic Mode:
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Wrath of the Lich King Classic Dungeons: How to make a good party
Dungeons in WotLK Classic are designed for 5-player groups, and success depends on team composition, coordination, and strategy. Here’s how to assemble the best group for smooth runs—whether leveling, farming gear, or tackling Heroics.
The Ideal Party Setup
Tank (1 Player) – The backbone of the group. Their job is to hold enemy aggro and survive heavy damage. Best Tanks:
Blood Death Knight (Best overall – strong AoE threat & self-healing)
Protection Paladin (Best for large pulls – strong AoE with Consecration)
Protection Warrior (Reliable mitigation, great for single-target bosses)
Feral Druid (Bear) (High armor, good for magic-heavy dungeons)
Healer (1 Player) – Keeps everyone alive. Must manage mana and cleanse debuffs. Best Healers:
Holy Paladin (Best single-target heals – Beacon of Light is OP)
Discipline Priest (Strong shields & damage prevention)
Restoration Shaman (Best AoE healing – Chain Heal carries groups)
Restoration Druid (HoT-based healing, great for mobile fights)
DPS (3 Players) – Kills enemies fast. A balanced mix of melee and ranged is best.
- Melee DPS (1-2 Players) – Strong burst damage, but vulnerable to AoE.
Rogue,
Fury Warrior,
Unholy DK,
Ret Paladin
- Ranged DPS (1-2 Players) – Safer positioning, often brings crowd control (CC).
Mage (Polymorph),
Hunter (Freezing Trap),
Warlock (Banish/Fear),
Balance (Roots)
- Melee DPS (1-2 Players) – Strong burst damage, but vulnerable to AoE.
How to Find a Group
- No Dungeon Finder: Use /4 LFG chat or guild recruitment.
- Meeting Stones: Summon underleveled players (e.g., a lvl 72 can enter Drak’Tharon Keep).
- Voice Chat (Discord) Helps for Heroics & Raid-like dungeons (e.g., Trial of the Champion).
Final Thoughts
Wrath of the Lich King dungeons offer some of the best group content in WoW Classic. Whether you’re leveling up, farming gear, or preparing for raids, knowing the right dungeon for your level makes the journey smoother.
Stick to the recommended levels, bring a balanced group, and focus on teamwork—especially in Heroics. Dungeons like Utgarde Keep and Halls of Lightning are great for fast XP, while end-game dungeons like Trial of the Champion drop powerful pre-raid loot.
With the right strategy, WotLK dungeons stay fun and rewarding. Now grab your group, pick a dungeon, and enjoy the adventure!































