Throne of Thunder, the major raid of World of Warcraft: Mists of Pandaria, launched in Patch 5.2. This massive troll and mogu fortress on the Isle of Thunder remains one of the best raids for unique transmogs, rare mounts, and challenging achievements.
The raid has 13 bosses, including the secret heroic-only Ra-den, with epic tier sets, weapons, and special rewards.
This guide will cover:
- Throne of Thunder location
- Bosses and their rewards
- Available mounts, weapons, and transmogs
- Achievements you can earn
- Can you solo Throne of Thunder?
Whether you’re farming cosmetics or testing your solo skills, this guide will help you make the most of Throne of Thunder in WoW Retail.
Throne of Thunder Entrance and Subregions
Throne of Thunder is located on the Isle of Thunder in World of Warcraft. To reach it, travel to the Isle of Thunder, which can be accessed via a portal in your faction’s capital city in Pandaria. Once there, head toward the massive fortress visible from a distance.
Throne of Thunder is found on the Isle of Thunder, a zone added in Mists of Pandaria. To get there:
- Travel to Pandaria – Use the portal in Stormwind or Orgrimmar.
- Go to the Vale of Eternal Blossoms – Head to the Shrine of Two Moons (Horde) or Shrine of Seven Stars (Alliance).
- Take the portal to the Isle of Thunder – Located near the faction shrines.
- Follow to the raid entrance – The massive pyramid-like structure at the northern tip of the island (coordinates: 63, 32).
Inside, you’ll navigate through various subregions as you fight your way to the final bosses.
Throne of Thunder is split into four main wings, each with unique bosses and challenges:
- Last Stand of the Zandalari – Features troll champions like Jin’rokh the Breaker and Horridon.
- Forgotten Depths – Underground section with Tortos and Megaera.
- Halls of Flesh-Shaping – Twisted experiments, including Primordius and Dark Animus.
- Pinnacle of Storms – The final climb to face Lei Shen, the Thunder King.
Each area has its own theme, enemies, and loot. Whether you’re here for transmogs, mounts, or achievements, Throne of Thunder offers plenty to explore.
Throne of Thunder Bosses Overview
Throne of Thunder is a massive troll and mogu-themed raid in Mists of Pandaria, where players storm Lei Shen‘s fortress to stop his return to power. The raid has 12 standard bosses plus the secret heroic-only Ra-den, each with unique mechanics and loot.
Fights range from chaotic battles like Horridon, where waves of trolls and dinosaurs attack, to puzzle-style encounters such as Dark Animus, where players must carefully manage deadly orbs. The Twin Empyreans fight blends celestial mechanics with a dual-boss challenge, while Lei Shen delivers an epic final showdown full of thunderous abilities.
Below, we’ll break down each boss, their mechanics, and the loot they drop—from tier gear to rare mounts like Ji-Kun‘s Clutch.
Can You Solo Throne of Thunder in The War Within?
Farming Throne of Thunder solo in The War Within is an excellent way to collect transmog sets, mounts, pets, and achievements from the Mists of Pandaria expansion.
- Requirements:
- Level 60+ (scales up to level 35 in legacy mode).
- Heroic Mode? Set raid difficulty to Heroic before entering (if you want better loot/mounts).
- Bosses & Mechanics to Watch For
- Jin’rokh the Breaker – Just nuke him.
- Horridon – Kill adds quickly to avoid doors locking (though you can brute-force it).
- Council of Elders – Kill them one by one, no issue.
- Tortos – Break his shell fast to skip mechanics.
- Megaera – Burn heads quickly.
- Ji-Kun – Fly to nests if you want loot from all (optional).
- Durumu the Forgotten – Just burst before maze phase.
- Primordius – Kill fast to avoid mutations.
- Dark Animus – Activate all golems (touch them) then burn boss.
- Iron Qon – Kill before tornado phase.
- Twin Empyreans (Lu’lin & Suen) – Kill Suen first (he heals her).
- Lei Shen – Burst before transitions (or ignore mechanics).
- Ra-den (Heroic-only)
- Stay out of Vita pools (purple swirls).
- Kill Anima Orbs (red orbs) quickly.
- If you die, release and run back—he doesn’t reset.
- Loot & Mounts
- Tips for Smooth Solo Run
- Use AoE – Helps clear trash quickly.
- Heroic = Better Loot – Set difficulty before zoning in.
- Skip Trash – Many packs can be avoided (use stealth/mount).
- Ra-den Bug? – If he doesn’t spawn, reset the instance.
Jin’rokh the Breaker
Jin’rokh the Breaker is a single-phase fight centered around Conductive Water zones that boost damage/healing but increase Nature damage taken. Tanks must swap on Static Wound, while ranged players kite Focused Lightning orbs away from the group and void zones. The room fills with electrified water over time, forcing a DPS race. Use Bloodlust ~20 seconds after the first water zone spawns. In Heroic, dodge Lightning Strike sparks and manage Ionization debuffs by spreading before dispels.
Preferred Classes:
Tanks:
Death Knights (Anti-Magic Shell ignores Static Wound).
- Any tank with strong mitigation for Nature damage.
DPS:
- Ranged with high burst (e.g.,
Mages,
Warlocks) to exploit Conductive Water buffs.
- Melee with mobility to adjust for void zones.
- Ranged with high burst (e.g.,
Healers:
- Strong AoE healers (e.g.,
Restoration Shaman,
Holy Priest) for Lightning Storm phases.
- Strong AoE healers (e.g.,
Tips:
- Conductive Water:
- Stand in the newest zone for DPS/healing buffs.
- Exit immediately during Lightning Storm (or risk lethal damage).
- Focused Lightning:
- Ranged/healers: Kite orbs to designated spots (e.g., walls) to avoid detonating in water.
- Avoid letting orbs touch Lightning Fissures (causes raid-wide Implosion).
- Tanks:
- Swap on Static Wound (10 stacks).
- Pre-taunt before Thundering Throw to control void zone placement.
Strategy:
- Phase Cycles:
- Each cycle starts with Thundering Throw (new void zone) and ends with Lightning Storm.
- Maximize DPS during Conductive Water uptime.
- Positioning:
- Tanks: Keep boss near the active void zone for melee.
- Ranged: Stay near the edge of void zones for easy orb kiting.
- Storm Phase:
- Stack mid-room (avoid waters) and use raid cooldowns.
- In Heroic, dodge Lightning Strike sparks while stacked.
Bloodlust/Drums:
~20 seconds after the first Conductive Water spawns.
- Allows 1-minute DPS cooldowns (and potions) to align with the buff.
- Ensures maximum uptime during subsequent void zones.
Jin’rokh loot table:
Horridon
Horridon is a multi-phase fight where you battle the dinosaur and waves of Troll adds from four doors, each with unique mechanics (sand traps, poison, frost orbs, lightning totems). Kill the Zandalari Dinomancer each phase to close doors, stacking Cracked Shell on Horridon for increased damage. After all doors are destroyed, burn War-God Jalak (use Bloodlust here), then finish enraged Horridon. Key challenges include add control, avoiding Double Swipe, and managing tank swaps for Triple Puncture. Heroic adds Direhorn Spirits that must be kited.
Preferred Classes:
Tanks: High-mitigation tanks (e.g.,
Blood DKs,
Brewmasters) for Triple Puncture swaps.
Healers: Strong AoE healers (
Resto Druids,
Holy Priests) for raid-wide damage.
DPS:
- Priority Add Killers:
Hunters (MD),
Warlocks (AoE),
Rogues (interrupts).
- Utility:
Shamans (Purge, Hex),
Mages (Spellsteal for Amani Flame Casters).
- Priority Add Killers:
Tips:
- Positioning:
- Tanks keep Horridon near active door; raid stacks on sides to avoid Double Swipe.
- Designate interrupters for key casts (e.g., Venom Bolt Volley, Stone Gaze).
- Add Priority: Focus Dinomancer > tribe-specific dangerous adds (e.g., Venom Priests, Beast Shamans).
- Transitions:
Strategy:
- Phase 1-4 (Doors):
- Farraki (NW): Dodge Sand Traps, interrupt/dispel Stone Gaze.
- Gurubashi (NE): Interrupt Venom Bolt Volley, avoid Living Poison pools.
- Drakkari (SE): Dispel Deadly Plague, kite Frozen Orbs.
- Amani (SW): Spread for Chain Lightning, kill Beast Shamans ASAP.
- Phase 5 (Jalak):
- Burn Jalak with all CDs (disarm if possible).
- Healers prep for enraged Horridon’s tank damage.
Bloodlust/Drums:
During Jalak burn (Phase 5) for maximum uptime.
Horridon loot table:
Council of Elders
The fight against the Council of Elders involves defeating four Trolls: Frost King Malakk, Kazra’jin, Sul the Sandcrawler, and High Priestess Mar’li. Each Troll has unique abilities and must be managed simultaneously. The Spirit of Gara’jal empowers one Troll at a time, making them more dangerous until they are damaged by 25% of their health. The empowerment cycle continues until all Trolls are defeated.
Preferred Classes:
All classes can contribute effectively to this fight, but certain roles are crucial:
Tanks: Needed to manage the bosses and Living Sands.
Healers: Essential for handling the sustained raid damage and intense moments.
DPS: Must prioritize targets and manage interrupts.
Tips:
- Positioning: Spread out to minimize damage from abilities like Biting Cold and Sand Bolt.
- Interrupts: Assign interrupts for Sand Bolt, Wrath of the Loa, and Shadowed Loa Spirit.
- Cooldowns: Use defensive cooldowns during intense damage phases, such as when Kazra’jin is empowered.
- Communication: Clear communication is key for managing empowerments and target switching.
Strategy:
Tanking: One tank handles High Priestess Mar’li and Sul the Sandcrawler, while the other manages Frost King Malakk and Kazra’jin. Tanks must switch to avoid the stun from Frigid Assault.
Healing: Focus on tank healing when Frost King Malakk is active and use cooldowns during high damage phases.
DPS: Prioritize killing Blessed Loa Spirit and Shadowed Loa Spirit, then Living Sands, and finally the empowered boss. Avoid burning down bosses too quickly to maximize the empowerment cycle.
- Empowerment Management: Break empowerments before the Trolls reach 100 Dark Energy to avoid heavy raid damage from Dark Power.
Bloodlust/Drums:
At the pull to maximize initial damage output.
Council of Elders loot table:
Tortos
Tortos is a single-phase fight where you DPS the stationary boss while managing two adds: Whirl Turtles (kick them at Tortos to interrupt Furious Stone Breath) and Vampiric Bats (tank and cleave). Ranged focus turtles, melee cleave bats/Tortos. Avoid Rockfall circles and heal through Quake Stomp (deadly in Heroic). Use Bloodlust during Shell Concussion (25% damage buff after kicking a turtle). Heroic adds Humming Crystals—attack them for shields to survive Quake Stomp.
Preferred Classes:
Tanks:
- High-mitigation tanks (e.g.,
Blood DK,
Prot Paladin) for Snapping Bite.
- Monk tanks can kite bats if needed (Heroic).
- High-mitigation tanks (e.g.,
DPS:
- Ranged: Prioritize killing Whirl Turtles (e.g.,
Mages,
Hunters).
- Melee: Cleave bats while focusing Tortos (e.g.,
Warriors,
Ret Paladins).
- Ranged: Prioritize killing Whirl Turtles (e.g.,
Healers:
- Strong raid healers (e.g.,
Resto Druid,
Holy Priest) for Quake Stomp/Rockfall.
- Strong raid healers (e.g.,
Tips:
- Turtles:
- Assign 1–2 players to kick turtles (ranged/healers ideal).
- Kick turtles during Shell Block phase (immune to damage).
- Bats:
- Tank must stay above 350k HP to prevent bat healing (Drain the Weak).
- Positioning:
- Melee stack near bats for cleave; ranged spread for Rockfall.
- Heroic Note:
- Use Humming Crystal shields before Quake Stomp (prevents 1-shots).
Strategy:
Tanks:
- Main tank: Stay in melee range (avoids Growing Fury). Mitigate Snapping Bite.
- Off-tank: Grab bats, position near Tortos for cleave.
DPS:
- Priority: Whirl Turtles > Bats > Tortos.
- Save cooldowns for Shell Concussion (25% damage buff after kick).
- Interrupts:
- Kick a turtle during Furious Stone Breath cast (watch Fury bar).
Healers:
- Top raid before Quake Stomp; pre-shield in Heroic.
Bloodlust/Drums:
During Shell Concussion (after kicking a turtle, +25% damage).
Tortos loot table:
Megaera
Megaera is a hydra boss where you kill 7 heads to win. Two heads attack at a time (Flaming, Frozen, or Venomous); killing one spawns two more of that type at the back, which cast raid-wide abilities. Stack during Rampage (heavy AoE), then spread to handle mechanics: dispel Cinders over ice patches, kite Torrent of Ice, and dodge Acid Rain. Tanks must swap heads after 2 breath stacks to manage debuffs. Use Bloodlust late in the fight when damage peaks, and avoid killing Venomous Heads in Heroic mode.
Preferred Classes:
Tanks: High-mobility classes (e.g.,
Monks,
Warriors) for quick swaps.
Healers: Strong AoE healers (
Resto Druids,
Holy Priests) for Rampage phases.
DPS: Ranged preferred to handle mechanics;
Hunters/
Mages excel at kiting/clearing adds.
Tips:
- Stack during Rampage to ease healing. Spread afterward.
- Prioritize killing Frozen Heads first (slow mechanics are deadly).
- Dispel Cinders over icy patches to clear hazards.
- Kite Torrent of Ice away from raid; use it to extinguish fiery zones.
- Avoid Venomous Heads in Heroic (triple Acid Rain is brutal).
Strategy:
Phase Rotation:
- Focus one head (e.g., Frozen) → Kill it → Trigger Rampage (stack + heal).
- Post-Rampage: Tanks grab heads, face them away, swap at 2 breath stacks.
- Handle back-of-cave mechanics:
- Cinders: Dispel after running over icy patches.
- Torrent of Ice: Kite away; use beam to clear fire zones.
- Acid Rain: Move 15+ yards from impact.
- Repeat, balancing head kills to avoid high Hydra Frenzy stacks.
Heroic Notes:
Bloodlust/Drums:
During the final Rampage phase (highest raid damage).
Megaera loot table:
Ji-Kun
Ji-Kun is a single-phase fight where players battle the boss on a central platform while managing adds from upper/lower nests. Lower nests spawn Hatchlings (kill fast or they become deadly Fledglings/Juveniles), while upper nests contain Mature Eggs that must be destroyed. Use Flight (from feather drops) to travel between nests and intercept Feed Young slime for a damage buff. Tanks swap to handle Infected Talons/Talon Rake, and the raid stacks for Down Draft to avoid knockbacks. Use Bloodlust late (~30% HP) to burn the boss before adds overwhelm.
Preferred Classes:
- Mobility-heavy classes (e.g.,
Hunters,
Mages,
Monks,
Rogues) excel at nest duty.
- Strong AoE classes (e.g.,
Warlocks,
Shadow Priests) for clearing Hatchlings/Mature Eggs.
- Tanks with good mobility (e.g.,
Monks,
Druids) for handling Nest Guardians (Heroic).
Tips:
- Nest Teams: Assign 3-4 DPS + 1 healer per nest (rotate due to Lesson of Icarus debuff).
- Flight Management: Save Flight charges to:
- Return to platform.
- Intercept Feed Young slime for Primal Nutriment.
- Down Draft: Sprint toward Ji-Kun or use Flight to avoid being pushed off.
- Feed Pools: Stand in slime pools for 3s to remove them (avoid stacking Slimed debuff).
- Juveniles: Prevent spawning by killing eggs/Hatchlings promptly.
Strategy:
Tanks: Swap at 2-3 stacks of Infected Talons or after Talon Rake.
- Nest Priority:
- Lower nests: Kill Hatchlings before they eat (10s window).
- Upper nests: Destroy Mature Eggs before they hatch (20s window).
- Heroic Mode: Assign tanks to Nest Guardians (spawn on specific nests).
Bloodlust/Drums:
Late in the fight (~30% boss HP) when:
Ji-Kun loot table:
Durumu the Forgotten
Durumu the Forgotten is a three-phase fight in Throne of Thunder. The Normal Phase involves tank swaps and dodging void zones/knockbacks. The Colorblind Phase requires revealing/killing invisible adds using colored beams while managing raid damage. The Disintegration Beam Phase forces the raid to rotate with a safe zone to avoid deadly floor hazards. Use Bloodlust early or during a late Colorblind Phase for optimal DPS. Heroic adds ice walls, an extra add (Amber Fog), and a DoT mechanic (Dark Parasite).
Preferred Classes:
Tanks:
Paladins (for debuff removal via Divine Shield/Hand of Protection).
DPS:
- Melee (for Crimson Fog kills in Colorblind Phase).
- Ranged with strong AoE (e.g., Warlocks, Elemental Shamans) for Heroic’s ice walls.
Healers: Strong raid healers (e.g.,
Restoration Druids,
Holy Priests) due to high AoE damage.
Tips:
- Normal Phase:
- Tanks swap to manage Arterial Cut (heal to full to clear).
- Drop Lingering Gaze void zones at edges/under Durumu to avoid clutter.
- Intercept Life Drain beams to minimize boss healing.
- Colorblind Phase:
- Red beam player: Move to reveal Crimson Fogs (melee focus these).
- Blue beam player: Avoid revealing Azure Fog (causes raid damage).
- Yellow beam: Ranged stand here; avoid revealing Amber Fog (Heroic only).
- Disintegration Beam Phase:
- Follow the moving safe zone (marked player can lead).
- Avoid stepping on Eye Sores (high damage).
Strategy:
- Colorblind Phase Priority:
- Pre-mark Fog locations during the brief flash before beams spawn.
- Kill Crimson Fogs ASAP (phase ends when all 3 die).
- Never move beams off revealed Fogs before they die.
- Heroic Additions:
- Break ice walls quickly with AoE.
- Kill Amber Fogs immediately if revealed.
- Manage Dark Parasite dispels carefully (delay to reduce
- Wandering Eye spawns).
Bloodlust/Drums:
Start of fight (maximize DPS before mechanics).
Durumu loot table:
Primordius
Primordius is a single-phase fight with multiple mechanics, but only a few are critical. Players deal reduced damage to Primordius unless they become Fully Mutated (5 stacks of buffs). Living Fluids (adds) spawn continuously and must be killed to gain buffs. If they reach the boss, they empower him. Players must manage buffs carefully—once Fully Mutated, additional buffs turn into debuffs. Primordius gains temporary abilities as he mutates (max 3 in Normal, 4 in Heroic).
Preferred Classes:
High Mobility & Burst DPS (
Hunters,
Mages,
Rogues,
Warlocks) are ideal for quickly killing adds and switching to boss DPS.
Strong AoE Classes (
Frost DKs,
Balance Druids,
Elemental Shamans) help clear Living Fluids efficiently.
Tanks with Self-Sustain (
Blood DKs,
Brewmaster Monks) handle Malformed Blood stacks well.
Healers with Raid CDs (
Disc Priests,
Holy Paladins) help mitigate Ventral Sacs and Pathogen Glands damage.
Tips:
- DPS Priority:
- Non-mutated players kill adds and collect buffs.
- Fully Mutated players focus Primordius.
- Avoid Over-Mutation: Once Fully Mutated, do not touch more pools (they debuff you).
- Tank Swap: Swap at ~3 stacks of Malformed Blood (Nature DoT + increased add damage).
- Volatile Pools: Move boss away from them—they heal him if they reach him.
Strategy:
Phase Breakdown:
- Add Control: Kill Living Fluids away from the boss (prevents Volatile Pools spawning near him).
- Buff Management: Players collect 5 mutation stacks (random buffs) to become Fully Mutated.
- Boss DPS: Fully Mutated players burn Primordius while others handle adds.
- Boss Abilities: Adapt based on his current mutations:
- Ventral Sacs: Heavy raid damage → stack for AoE heals.
- Caustic Gas: Stack near boss to split damage.
- Acidic Spines: Spread 5+ yards apart.
- Pathogen Glands: Heal targets aggressively.
- Erupting Pustules: Dodge falling projectiles.
Heroic Mode Differences:
- Viscous Horror adds spawn every 30s—must be tanked away from boss (explodes if near).
- Boss can have 4 mutations (instead of 3).
Bloodlust/Drums:
When most DPS are Fully Mutated (~30-40% boss HP) for maximum damage.
Primordius loot table:
Dark Animus
The Dark Animus encounter involves facing the boss along with various golems: Anima Golems, Large Anima Golems, and Massive Anima Golems. The fight revolves around managing Anima, a resource that activates these golems and the boss. The goal is to balance killing golems to prevent overwhelming numbers while ensuring the boss doesn’t gain too much Anima.
Preferred Classes:
Tanks:
Death Knights,
Druids,
Monks,
Paladins,
Warriors.
Healers:
Druids,
Monks,
Paladins,
Priests,
Shamans.
DPS: All classes, with a preference for those with strong AoE and single-target burst damage.
Tips:
- Spread Out: Keep Anima Golems spread out to avoid the Acceleration Link buff.
- Prioritize Targets: Focus on killing Anima Golems near Massive Anima Golems to activate them.
- Dispel Carefully: Dispel Matter Swap after a few seconds to share damage evenly.
- Avoid Void Zones: Stay clear of Crimson Wake void zones from Large Anima Golems.
Strategy:
- Initial Setup: Assign tanks and DPS to handle Anima Golems.
- Activate Massive Golems: Kill Anima Golems near Massive Anima Golems to activate them.
- Tank Swap: Tanks should swap when affected by Anima Ring.
- DPS Focus: Burn down the Dark Animus while managing adds.
- Avoid Interrupts: Stop casting when Interrupting Jolt is used.
Bloodlust/Drums:
After the Dark Animus becomes active to maximize DPS and kill the boss before he reaches 100 Anima.
Dark Animus loot table:
Iron Qon
Iron Qon is a 4-phase fight in Throne of Thunder where you battle him and his three Quilen champions (Ro’shak, Quet’zal, Dam’ren) before facing him alone. Each phase has unique mechanics: Phase 1 requires rotating groups to soak Unleashed Flame, Phase 2 involves freeing Arcing Lightning victims and dodging tornadoes, and Phase 3 demands avoiding ice lines and Dead Zone shields. In Phase 4, burn Iron Qon while managing raid-wide damage from Fist Smash and fiery tornadoes. Use Bloodlust in Phase 4 (or earlier in Heroic to kill adds). Heroic adds airborne Quilen casting extra abilities.
Preferred Classes:
Tanks: Strong active mitigation (e.g.,
Blood DKs,
Brewmasters) to handle Impale stacks.
Healers: High raid healing (e.g.,
Resto Druids,
Holy Paladins) for sustained AoE damage.
DPS: Ranged favored for mechanics (e.g.,
Hunters,
Mages), but melee can perform well with positioning awareness.
Tips:
- Phase 1 (Ro’shak):
- Split raid into 3 groups (10-man) or 5 (25-man) to rotate Unleashed Flame stacks.
- Avoid Burning Cinders lines (Fire DoT).
- Phase 2 (Quet’zal):
- Dodge Storm Cloud lightning lines (3 stacks = stun).
- Free Arcing Lightning victims quickly.
- During Windstorm, exit the tornado circle ASAP to avoid 80% reduced damage/healing.
- Phase 3 (Dam’ren):
- Avoid Frozen Blood lines (slow + Frost damage).
- Adjust positioning for Dead Zone shields.
- Passive Frozen Resilience reflects 10% damage.
- Phase 4 (Iron Qon):
- Stack and burn while avoiding lingering tornadoes.
- Use defensive CDs for Fist Smash and Ignite Cyclone.
Strategy:
- Normal Mode:
- Phase 1: Rotate groups to soak Unleashed Flame and prevent Molten Overload.
- Phase 2: Prioritize freeing Arcing Lightning targets; minimize tornado contact.
- Phase 3: DPS while avoiding mechanics; heal through Freeze bursts.
- Phase 4: Pop Bloodlust and focus Iron Qon.
- Heroic Mode:
- Adds cast abilities while airborne (e.g., Whirling Winds, Frost Spike).
- All 3 Quilen return in Phase 4—kill Dam’ren → Ro’shak → Quet’zal first.
- Save Bloodlust for Phase 4 when Quilen are active.
Bloodlust/Drums:
Phase 4 after Quilen respawn—time it to burn down Dam’ren quickly.
Iron Qon loot table:
Type of Armor | Item | Loot type |
Cloth | Dam’ren’s Frozen Footguards | Feet |
Saddle-Scarred Leggings | Legs | |
Lost Shoulders of Healing | Shoulder | |
Lost Shoulders of Fire | Shoulder | |
Lost Shoulders of Fluidity | Shoulder | |
Quet’zal’s Crackling Cord | Waist | |
Leather | Spurs of the Storm Cavalry | Feet |
Forgotten Mantle of the Sun | Shoulder | |
Forgotten Mantle of the Moon | Shoulder | |
Ro’shak’s Molten Chain | Chest | |
Abandoned Spaulders of Renewal | Shoulder | |
Abandoned Spaulders of Arrowflight | Shoulder | |
Plate | Rein-Binder’s Fists | Hands |
Reconstructed Holy Shoulderplates | Shoulder | |
Reconstructed Furious Shoulderplates | Shoulder | |
Reconstructed Bloody Shoulderplates | Shoulder | |
Any | Zeeg’s Ancient Kegsmasher | 1H Mace |
Jerthud, Graceful Hand of the Savior | 1H Mace | |
Qon’s Flaming Scimitar | 1H Sword | |
Do-tharak, the Swordbreaker | 1H Sword | |
Invocation of the Dawn | 2H Mace | |
Greatsword of Frozen Hells | 2H Sword | |
Voice of the Quilen | Gun | |
Orb of Arcing Lightning | Off-hand Frill | |
Ro’shak’s Remembrance | Ring | |
Visage of the Doomed | Shield | |
Darkwood Spiritstaff | Staff |
Twin Empyreans
The Twin Empyreans (Lu’lin and Suen) alternate between Darkness (Lu’lin active) and Daylight (Suen active) phases, each lasting 3 minutes, before merging in Break of Dusk. Kill Suen first to avoid her lethal enrage in Phase 4. Key mechanics include avoiding sleep clouds, managing Suen’s fire stacks via Ice Comets, and dodging Lu’lin’s Tidal Force waves. Use Celestial buffs (e.g., Chi-Ji’s damage or Niuzao’s health boost) during high-pressure phases. Pop Bloodlust in Break of Dusk to burn Suen quickly.
Preferred Classes:
Tanks: Strong single-target mitigation (Beast of Nightmares in Darkness Phase).
Healers: Efficient single-target heals (to minimize Corrupted Healing stacks).
DPS: High mobility and burst (to handle phase transitions and priority targets).
Ranged: Preferred for avoiding Cosmic Barrage/Light of Day splash damage.
Tips:
- Darkness Phase (Lu’lin):
- Avoid Moon Lotus clouds (sleep effect).
- Tanks: Swap for Beast of Nightmares; fixated tank must DPS it down.
- Healers: Minimize heals on the fixated tank to reduce Corrupted Healing.
- Stand close to Suen during Tears of the Sun to reveal Lurkers in the Night (Heroic only).
- Daylight Phase (Suen):
- Tank Suen near Ice Comets to reduce her Blazing Radiance stacks.
- Dodge Flames of Passion fire trails.
- Tanks: Swap due to Fan of Flames debuff.
- Break of Dusk Phase (Both):
- Focus Suen first (Lu’lin becomes immune during Tidal Force).
- Spread to avoid Light of Day splash damage.
- Use raid cooldowns for Tidal Force waves.
- Celestial Buffs:
- Daylight Phase: Use Chi-Ji (A Rush of Cranes) for extra damage.
- Break of Dusk: Prioritize Niuzao (Fortitude of the Ox) and
- Xuen (Tiger’s Celerity) for survival.
Strategy:
- Phase 1 (Darkness):
- Ignore Lurkers until phase end (Heroic).
- Dot Suen during her brief appearances.
- Phase 2 (Daylight):
- Kite Suen through Ice Comets to manage her damage buff.
- Save Bloodlust/Drums for this phase if struggling with DPS.
- Phase 3 (Break of Dusk):
- Burn Suen; use all Celestial buffs.
- Assign personal/raid cooldowns for Tidal Force.
- Phase 4:
Bloodlust/Drums:
Break of Dusk Phase (to burn Suen quickly).
Twin Empyreans loot table:
Type of Armor | Item | Loot type |
Cloth | Robes of the Moon Lotus | Chest |
Lost Shoulders of Healing | Shoulder | |
Lost Shoulders of Fire | Shoulder | |
Lost Shoulders of Fluidity | Shoulder | |
Leather | Forgotten Mantle of the Moon | Shoulder |
Forgotten Mantle of the Sun | Shoulder | |
Girdle of Night and Day | Waist | |
Bracers of the Midnight Comet | Wrist | |
Fingers of the Night | Hands | |
Abandoned Spaulders of Arrowflight | Shoulder | |
Abandoned Spaulders of Renewal | Shoulder | |
Plate | Tidal Force Treads | Feet |
Reconstructed Bloody Shoulderplates | Shoulder | |
Reconstructed Furious Shoulderplates | Shoulder | |
Reconstructed Holy Shoulderplates | Shoulder | |
Any | Zeeg’s Ancient Kegsmasher | 1H Mace |
Jerthud, Graceful Hand of the Savior | 1H Mace | |
Do-tharak, the Swordbreaker | 1H Sword | |
Invocation of the Dawn | 2H Mace | |
Greatsword of Frozen Hells | 2H Sword | |
Moonjade Necklace | Amulet | |
Passionfire Choker | Amulet | |
Miracoran, the Vehement Chord | Bow | |
Hydra-Scale Bloodcloak | Cloak | |
Visage of the Doomed | Shield | |
Shield of Twinned Despair | Shield | |
Gaze of the Twins | Trinket |
Lei Shen
Lei Shen is a complex, multi-phase fight where positioning and conduit management are key. The boss gains abilities from four conduits (North, East, South, West), which level up if left unchecked. Phase transitions force the raid to handle all conduit mechanics at once. In later phases, two conduits are destroyed, limiting safe space. Use Bloodlust in Phase 3 to burn the boss before raid-wide damage overwhelms you.
Preferred Classes:
Tanks: High-mobility tanks (e.g.,
Brewmaster Monks for taunt + boss movement).
Healers: Strong AoE healers (e.g.,
Restoration Shaman,
Holy Paladin).
DPS:
- Ranged with high mobility (e.g.,
Hunters,
Mages).
- Melee with immunities/survivability (e.g.,
Rogues,
Death Knights).
- Ranged with high mobility (e.g.,
- Utility:
Priests (Leap of Faith for Helm of Command).
Death Knights (Gorefiend’s Grasp for Ball Lightnings in Heroic).
Tips:
- Conduit Priority:
- Tank Swaps:
- Decapitate (Phase 1): Off-tank taunts, current tank runs away.
- Fusion Slash (Phase 2): Swap after knockback to avoid debuff stacks.
- Positioning:
- Spread for Diffusion Chain, stack for Static
- Shock/Overcharged.
- Dodge Lightning Whip and Thunderstruck markers.
- Transition Phases:
- Assign groups to soak Bouncing Bolts in each quadrant.
- Use immunities (e.g., Ice Block, Divine Shield) for Static Shock.
Strategy:
- Phase 1:
- Rotate Lei Shen between conduits to prevent level-ups.
- Handle Decapitate, Thunderstruck, and Crashing Thunder voids.
- Phase 2:
- Destroy Ball Lightnings ASAP.
- Avoid Lightning Whip lines (jump over them).
- Phase 3:
- Tank swap at ~10 stacks of Overwhelming Power.
- Stack tightly to mitigate Violent Gale Winds pushback.
Bloodlust/Drums:
Phase 3 (to burn boss before Gale Winds damage overwhelms the raid).
Lei Shen loot table:
Ra-den
Ra-den is a hidden bonus boss in Throne of Thunder, unlocked after defeating Heroic Lei Shen. The fight revolves around managing two alternating phases: Anima (Shadow, requires stacking to split damage) and Vita (Nature, forces spreading to avoid chaining lightning). Tanks must use active mitigation for Fatal Strike, or they die instantly. Adds (Sanguine Horror/Crackling Stalker) must be killed quickly, and raid coordination is critical for Unstable Anima/Vita mechanics. The fight escalates in difficulty as Lingering Energies increases Ra-den’s damage over time—use Bloodlust early for add control or late for a burn phase.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Guardian Druid) for Fatal Strike.
Healers: Strong AoE healing (e.g.,
Holy Priest,
Restoration Shaman) for Unstable Anima/Vita explosions.
DPS:
- Ranged for Unstable Vita positioning.
- Strong AoE for add phases (Sanguine Horror, Crackling Stalker).
Tips:
- Tanks: Always have active mitigation up for Fatal Strike (insta-kill otherwise).
- Debuff Management:
- Unstable Anima: Stack in groups to split damage.
- Unstable Vita: Spread out; lightning jumps to the farthest player.
- Adds Priority: Kill Sanguine Horrors (Anima phase) and Crackling Stalkers (Vita phase) immediately.
- Movement: Avoid lightning paths during Unstable Vita.
Strategy:
- Phase 1 (Anima):
- Stack for Unstable Anima explosions.
- Interrupt Sanguine Volley from Horrors.
- Phase 2 (Vita):
- Spread out; designated players handle Unstable Vita jumps.
- Dodge Crackle chains.
- Repeat: Phases alternate; damage increases with Lingering Energies.
Bloodlust/Drums:
Optimal Timing:
- Early: Use on pull to burn adds quickly in Phase 1.
Late: Save for final phase (after 3+ Lingering Energies stacks) if DPS is tight.
Heroic Note: In 25H, Murderous Strike demands high healing CDs during Anima phases.
Ra-den loot table:
Throne of Thunder Achievements List
Achievement | Requirement |
Forgotten Depths | Defeat the bosses in the ancient caverns beneath the Throne of Thunder. |
Halls of Flesh-Shaping | Kill the bosses in the befouled chambers beneath the Throne of Thunder. |
Last Stand of the Zandalari | Slay the bosses occupying the ruins at the entrance to the Throne of Thunder. |
Pinnacle of Storms | Defeat the bosses in Lei Shen‘s inner sanctum within the Throne of Thunder. |
Throne of Thunder | Kill the following enemies in the Throne of Thunder on Normal difficulty or higher. |
Throne of Thunder Guild Run | Slay the bosses in the Throne of Thunder while in a guild group. |
Raid Finder: Throne of Thunder | Defeat the following enemies in the Throne of Thunder on any difficulty. |
Heroic: Throne of Thunder | Kill the following enemies in the Throne of Thunder on Heroic difficulty. |
Ahead of the Curve: Lei Shen | Slay Lei Shen on Normal difficulty, before the release of patch 5.4. |
Cutting Edge: Lei Shen | Defeat Lei Shen on Heroic difficulty, before the release of patch 5.4. |
Cutting Edge: Ra-den | Kill Ra-den, before the release of patch 5.4. |
Realm First! Ra-den | First guild on the realm to defeat Ra-den on Heroic difficulty while in a guild group. |
Heroic: Lei Shen | Slay Lei Shen on Heroic difficulty. |
Heroic: Lei Shen Guild Run | Defeat Lei Shen on Heroic difficulty while in a guild group. |
Heroic: Ra-den | Kill Ra-den. |
Heroic: Ra-den Guild Run | Slay Ra-den while in a guild group. |
Heroic: Council of Elders | Defeat the Council of Elders on Heroic difficulty. |
Heroic: Dark Animus | Kill the Dark Animus on Heroic difficulty. |
Heroic: Durumu the Forgotten | Slay Durumu the Forgotten on Heroic difficulty. |
Heroic: Horridon | Defeat Horridon on Heroic difficulty. |
Heroic: Iron Qon | Kill Iron Qon on Heroic difficulty. |
Heroic: Ji-Kun | Slay Ji-Kun on Heroic difficulty. |
Heroic: Jin’rokh the Breaker | Defeat Jin’rokh the Breaker on Heroic difficulty. |
Heroic: Megaera | Kill Megaera on Heroic difficulty. |
Heroic: Primordius | Slay Primordius on Heroic difficulty. |
Heroic: Tortos | Defeat Tortos on Heroic difficulty. |
Heroic: Twin Empyreans | Kill the Twin Empyreans on Heroic difficulty. |
Thunderwear | Collect any class armor set from Throne of Thunder. |
Glory of the Thundering Raider | Complete the Throne of Thunder raid achievements. |
A Complete Circuit | Slay Lei Shen in the Throne of Thunder on Normal or Heroic Difficulty after disabling each of the four Conduits first. |
Cage Match | Defeat the Council of Elders on Normal or Heroic difficulty without any creature leaving the center rings. |
Can’t Touch This | Survive the Iron Qon fight on Normal or Heroic difficulty without getting hit by any of the following abilities: |
Cretaceous Collector | Kill Horridon on Normal or Heroic difficulty without killing any Zandalari Dinomancers. |
From Dusk ’til Dawn | Slay Lu’lin before Suen falls below 30% health, and then defeat Suen on Normal or Heroic difficulty. |
Genetically Unmodified Organism | Defeat Primordius on Normal or Heroic difficulty without any player receiving a harmful mutation. |
Head Case | Kill Megaera on Normal or Heroic difficulty without cutting off a head of the following types: |
I Thought He Was Supposed to Be Hard? | Slay Ra-den on the first attempt without letting any raid members die. |
Lightning Overload | Cause two Focused Lightning Orbs to collide while fighting Jin’rokh the Breaker on Normal or Heroic difficulty. |
One-Up | Defeat Tortos on Normal or Heroic difficulty after kicking a Whirl Turtle shell through five or more other Whirl Turtles. |
Ritualist Who? | Kill all 24 different Dark Ritualists on Normal or Heroic difficulty on separate visits to the Dark Animus chamber. |
Soft Hands | Slay Ji-Kun on Normal or Heroic Difficulty with the Golden Egg Still Intact. |