Antorus, the Burning Throne, is the last raid in World of Warcraft: Legion, introduced in Patch 7.3.2. It’s a top spot for transmogs, mounts, and special rewards in The War Within. Set on Argus, this raid features 11 bosses, including Argus the Unmaker, offering powerful gear and achievements.
This guide will explain:
- Antorus location
- Bosses and their rewards
- Available mounts, weapons, and transmogs
- Achievements you can earn
- Can you solo Antorus?
Whether you’re farming cosmetics or pushing your solo abilities, this guide will help you get the most out of the Antorus in WoW Retail (The War Within).
Antorus Entrance and Subregions
Antorus, the Burning Throne is located in the Antoran Wastes on Argus in World of Warcraft: Legion. To get there, take the Vindicaar teleporter to Light’s Purchase (or Hope’s Landing if it’s not active). From there, head south along the lava river at coordinates (55.0, 62.5). Stick to the platforms to avoid taking damage from the lava.
The entrance is a massive fiery gateway leading into Sargeras’ stronghold. Walk inside to start the raid.
Antorus is divided into several sections as you fight toward Argus the Unmaker:
- Light’s Breach (Garothi Worldbreaker, Felhounds of Sargeras, Antoran High Command)
- The Exhaust (Portal Keeper Hasabel, Eonar)
- The Burning Court (Imonar the Soulhunter, Kin’garoth)
- The Destructor’s Rise (Varimathras, Coven of Shivarra)
- Seat of the Pantheon (Aggramar, Argus the Unmaker)
Each area has unique mechanics and bosses, which we’ll cover below.
Antorus Bosses Overview
Antorus, the Burning Throne is the fiery climax of World of Warcraft: Legion, where players storm Sargeras’ stronghold on Argus. This 11-boss raid pits you against the Burning Legion’s most powerful forces, from the mechanical terror of Garothi Worldbreaker to the cosmic showdown with Argus the Unmaker.
Each encounter brings unique chaos:
- Felhounds of Sargeras – Twin demons that must be tanked apart or risk empowering each other
- Eonar – A race against time to defend the Titan’s life-force from waves of invaders
- Imonar the Soulhunter – A deadly chase across floating platforms littered with traps
- Aggramar – A titanic duel where players must topple the fallen Titan before his flames consume everything
The final battle against Argus the Unmaker is one of WoW’s most epic fights. Players battle through multiple phases, from a shattered battlefield to the edge of the cosmos, before finishing Sargeras’ corrupted Titan.
Can You Solo Antorus in The War Within?
Farming Antorus solo in The War Within is a great method to gather transmog sets, mounts, pets, and achievements from the Legion expansion. Most of the trash mobs and bosses can be easily defeated, even on Mythic difficulty. However, certain encounters, such as Mythic Eonar, can be particularly challenging due to their mechanics, which may not be well-suited for solo play.
General Tips for Soloing Antorus:
- Recommended Level/Item Level
- Level 80 (scales down to 45 in the raid).
- Item Level 400+ (higher makes it smoother, but lower is possible).
- Mythic difficulty is soloable but may require better gear for some mechanics.
- Class Considerations
- Self-healing (Druid, Paladin, Death Knight, Warlock with Drain Life) helps.
- High burst DPS (Demon Hunter, Hunter, Mage) makes fights quicker.
- Pet classes (Hunter, Warlock) can help with mechanics.
- Notable Mechanics to Watch For
Loot & Mounts
- Shackled Ur’zul (1% drop from Mythic Argus).
- Antoran Gloomhound (Glory of the Argus Raider meta-achievement mount).
- Antoran Charhound (1% drop from Felhounds of Sargeras on any difficulties).
- Taeshalach (Aggramar’s flaming greatsword).
- Scythe of the Unmaker (Argus’ weapon, with a special red tint from Mythic).
- Transmog sets (Tier 21) drop from various bosses.
Garothi Worldbreaker
Garothi Worldbreaker alternates between Decimation (drop circles away from raid) and Annihilation (soak circles to mitigate damage). At 60% and 20% HP, it casts Apocalypse Drive—destroy either the Annihilator (recommended first) or Decimator to survive, then stack at the room’s back for Eradication. Post-60%, handle empowered mechanics (e.g., stacked movement for Decimation). Tanks must kite Fel Bombardment missiles. Use Bloodlust early or during the final burn phase (20% HP).
Preferred Classes:
Tanks: High-mobility classes (e.g.,
Demon Hunter,
Warrior) to handle Fel Bombardment.
Healers: Strong AoE healers (e.g.,
Holy Priest,
Restoration Shaman) for Searing Barrage and Decimation/Annihilation damage.
DPS: Ranged with good mobility (e.g.,
Hunters,
Mages) to handle mechanics; melee for soaking Annihilation in melee range.
Tips:
- Decimation:
- Targeted players run to the edge to drop circles, then return.
Keep one side clear for tanks dodging Fel Bombardment.
- Targeted players run to the edge to drop circles, then return.
- Annihilation:
- Soak every circle (1+ players per circle) to avoid raid-wide damage.
- Melee always soak the circle near the boss.
- Apocalypse Drive:
- Focus one weapon (Annihilator first recommended).
- After destroying it, stack at the back for Eradication.
- Empowered Phase:
- If Decimation is empowered, stack in melee and move as a group between two spots when circles expire.
Strategy:
- Phase 1 (100–60% HP):
- Handle Decimation/Annihilation normally.
- Tanks swap on Fel Bombardment and run far away.
- Apocalypse Drive (60% HP):
- Burn Annihilator first (removes Annihilation mechanics).
- Stack at the back for Eradication.
- Phase 2 (60–20% HP):
- Empowered Decimation: Raid stacks in melee, moves together to drop circles.
- Healers use cooldowns for Searing Barrage.
- Apocalypse Drive (20% HP):
- Destroy the remaining weapon (Decimator).
- Stack at the back again for Eradication.
- Phase 3 (20–0% HP):
- No more mechanics—stack and burn the boss.
Bloodlust/Drums:
On pull (for faster phase 1 and early weapon burn).
Garothi Worldbreaker loot table:
Type of Armor | Item | Loot type |
Cloth | Crown of Relentless Annihilation | Head |
Enhanced Worldscorcher Cinch | Waist | |
Leather | Breach-Blocker Legguards | Legs |
Shoulderpads of the Demonic Blitz | Shoulder | |
Battalion-Shattering Leggings | Legs | |
Heedless Eradication Gauntlets | Hands | |
Plate | Doomwalker Warboots | Feet |
Soul-Tempered Chestplate | Chest | |
Any | Cloak of the Burning Vanguard | Cloak |
Garothi Feedback Conduit | Trinket | |
Prototype Personnel Decimator | Trinket |
Felhounds of Sargeras
The Felhounds of Sargeras (F’harg and Shatug) are a duo boss in Antorus with a shared health pool. Keep them >40 yards apart to avoid their enrage. Key mechanics include:
- Siphoned (Shatug): Stack to split damage.
- Enflamed (F’harg): Spread to avoid explosions.
- Heroic+: Handle Weight of Darkness (stack to cancel fear) and Molten Touch (dodge fire swirlies).
Use Bloodlust on pull and prioritize mobility/immunities for overlaps.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Blood DK) for Burning/Corrupting Maw.
Healers: Strong AoE healers (e.g.,
Resto Druid,
Holy Priest) for Siphon/Enflame Corruption.
DPS: Ranged with mobility (e.g.,
Hunters,
Mages) to handle Desolate Gaze and Consuming Sphere.
- Utility:
Warlocks (gateways),
Druids (Stampeding Roar), and immunities (e.g., Ice Block) are valuable.
Tips:
- Positioning:
- Raid stacks midway between bosses for easy stacking/spreading.
- Tanks face bosses away from raid to avoid Maw cleaves.
- Debuffs:
- Heroic+:
- Weight of Darkness (Shatug): 3+ players stack to cancel fear.
- Molten Touch (F’harg): Dodge fire swirlies; healers focus airborne targets.
Strategy:
- Energy Management:
- Abilities sync/desync due to Focusing Power pauses. Adapt to overlaps.
- Key Overlaps:
- Enflame + Consuming Sphere: Pre-spread, use raid CDs (e.g., Tranquility).
- Siphon + Molten Touch (Heroic): Stack and move as a group to avoid swirlies.
- Tanks: Swap only if Maw DoTs stack too high (rare; usually drop during Corruption casts).
Bloodlust/Drums:
On pull (for maximum uptime before mechanics overwhelm).
Felhounds of Sargeras loot table:
Type of Armor | Item | Loot type |
Cloth | Soul-Siphon Mantle | Shoulder |
Vestments of Enflamed Blight | Chest | |
Leather | Harness of Oppressing Dark | Chest |
Vicious Flamepaws | Feet | |
Pauldrons of the Soulburner | Shoulder | |
Shadowfused Chain Coif | Head | |
Plate | Flamelicked Girdle | Waist |
Molten Bite Handguards | Hands | |
Any | Antoran Charhound | Mount |
Collar of Null-Flame | Amulet | |
Eye of F’harg | Trinket | |
Eye of Shatug | Trinket | |
Shadow-Singed Fang | Trinket |
Antoran High Command
Antoran High Command is a 3-boss fight with a shared health pool. Only one boss fights directly at a time, while the others attack from command pods—players can hijack these pods to counter mechanics. Key mechanics include dodging Entropic Mines, interrupting Pyroblast from adds, and mitigating Fusillade (scaling raid damage) with Felshield Emitters. Tanks must taunt-swap to handle Exploit Weakness (frontal cleave). Use Bloodlust in Phase 2 (Ishkar) to push damage before Fusillade becomes lethal.
Preferred Classes:
Tanks: Any, but must manage taunt swaps for Exploit Weakness (frontal cleave).
Healers: Strong single-target healers for Psychic Assault (pod user damage).
DPS:
- High Burst: For killing Fanatical Pyromancers quickly.
- Interrupts: Classes with reliable interrupts (e.g., Rogues, Mages) for Pyroblast.
- Mobility: Helps avoid Entropic Mines and reposition for Felshield Emitters.
Tips:
- Pod Usage:
- DPS/Healers should enter pods (maximize Chaos Pulse debuff on boss).
- Admiral’s Pod: Use Withering Fire on adds.
- Ishkar’s Pod: Place Felshield Emitters preemptively for Fusillade.
- Erodus’ Pod: Clear mines with Disruptor Beacon.
- Adds:
- Interrupt Pyroblast (lethal if unchecked).
- Bait Felblade Shocktroopers to charge a fixed group of 3 ranged players.
- Mines:
- Assign 1 player (e.g., off-tank) to manually trigger Entropic Mines in Phase 1 (avoid stacking DoT).
Strategy:
- Phase 1 (Svirax Active):
- Dodge mines, kill adds, and use Withering Fire from her pod.
- Phase 2 (Ishkar Active):
- Phase 3 (Erodus Active):
- Clear mines with Disruptor Beacon while stacking for Fusillade.
- Repeat cycle until bosses die.
- Tanks: Taunt swap at 2 stacks of Exploit Weakness.
- Healers: Focus heal pod users (high Psychic Assault damage).
Bloodlust/Drums:
Phase 2 (Ishkar Active): Push boss health before Fusillade damage escalates.
Antoran High Command loot table:
Type of Armor | Item | Loot type |
Cloth | Man’ari Pyromancer Cuffs | Wrist |
Legwraps of the Seasoned Exterminator | Legs | |
Leather | Fiendish Logistician’s Wristwraps | Wrist |
General Erodus’ Tricorne | Head | |
Depraved Tactician’s Waistguard | Waist | |
Fleet Commander’s Hauberk | Chest | |
Plate | Eredar Warcouncil Sabatons | Feet |
Pauldrons of the Eternal Offensive | Shoulder | |
Any | Juggernaut Cloak | Cloak |
Terminus Signaling Beacon | Trinket | |
Ishkar’s Felshield Emitter | Trinket |
Portal Keeper Hasabel
Portal Keeper Hasabel is a single-phase fight in Antorus where players split between a main platform and three sub-platforms (Fire, Fel, Shadow) accessed via portals. At 90%, 60%, and 30% health, she empowers a portal, summoning a mini-boss that must be killed to stop escalating raid damage. Key mechanics include tank-swapping for Reality Tear, dodging Collapsing World and Felstorm Barrage, and interrupting adds from Transport Portals. Use Bloodlust/Drums at 30% to burn the final mini-boss (Lord Eilgar) quickly. On Heroic, prioritize interrupting Fiery Detonation from imps to avoid wipe-level damage.
Preferred Classes:
Tanks: High-mobility tanks (e.g.,
Demon Hunters,
Warriors) for quick repositioning.
Healers: Strong AoE healers (e.g.,
Holy Priests,
Restoration Druids) for raid-wide damage.
DPS:
- Cleave/AoE (e.g.,
Frost DKs,
Fury Warriors) for add control.
- Interrupt-heavy (e.g.,
Rogues,
Shamans) for Fiery Detonation/Unstable Portal.
- Cleave/AoE (e.g.,
Tips:
Tanks:
- Keep boss near a wall to stack adds for cleave.
- Swap at 3–4 stacks of Reality Tear.
Healers:
- Pre-heal for Collapsing World + Reality Tear combo.
- On Shadow platform, abuse Delusions debuff for mana regen.
DPS:
- Prioritize interrupting Unstable Portal (mini-bosses) and Fiery Detonation (Heroic+).
- Stack on Shadow platform to bypass Mind Fog.
Strategy:
- Fire Platform (90%):
- Send 1 tank, 1 healer, and most DPS.
- Interrupt Flames of Xoroth and Unstable Portal. Dodge Supernova.
- Use Everburning Flames orbs (fire) to counter Shadow platform’s Mind Fog (Mythic only).
- Fel Platform (60%):
- Stack to cleave Felsilk Wrap webs. Interrupt Acidic Web (adds).
- Healers keep players >35% HP to survive Felsilk Wrap.
- Shadow Platform (30%):
Bloodlust/Drums:
At 30%, when Lord Eilgar spawns. The raid takes heavy damage from all three portals, and quick mini-boss kills reduce pressure.
Portal Keeper Hasabel loot table:
Type of Armor | Item | Loot type |
Cloth | Aranasi Shadow-Weaver’s Gloves | Hands |
Lady Dacidion’s Silk Slippers | Feet | |
Leather | Grips of Hungering Shadows | Hands |
Portal Keeper’s Cincture | Waist | |
Nexus Conductor’s Headgear | Wrist | |
Reality-Splitting Wristguards | Waist | |
Plate | Nathrezim Battle Girdle | Waist |
Any | Vulcanarcore Pendant | Amulet |
Seal of the Portalmaster | Ring | |
Riftworld Codex | Trinket | |
Tarratus Keystone | Trinket |
Eonar the Life-Binder
Defend Eonar’s Essence from waves of Legion adds that spawn from portals across a 3-tiered arena. Kill adds to charge Eonar’s energy—at 100%, she damages the Paraxis (repeat 4x to win). Prioritize Obfuscators (cloak adds) and Destructors (interrupt their casts), while CC’ing small adds. Use Surge of Life and jump pads to move quickly; spread for Rain of Fel. Lust during dense waves (e.g., Lower Portal at 3:45) for maximum efficiency.
Preferred Classes:
Tanks: High-mobility tanks (e.g.,
Druid,
Monk) to handle Fel-Infused Destructors and Fel-Powered Purifiers.
DPS:
- AoE/Cleave:
Demon Hunters,
Mages,
Warlocks (for small adds).
- Single-Target:
Rogues,
Warriors (for Obfuscators and Destructors).
- Ranged:
Hunters,
Shadow Priests (to intercept Volant Kerapteron bats).
- AoE/Cleave:
Healers: Strong raid healers (e.g.,
Resto Druid,
Holy Priest) to counter Paraxis Artillery and Rain of Fel.
Tips:
- Prioritize Adds:
- Fel-Charged Obfuscator (top priority; cloaks nearby adds).
- Fel-Infused Destructor (interrupt Artillery Strike).
- Fel-Powered Purifier (Heroic+: tank away from adds; cleave hurts).
- Crowd Control: Slow/root/stun small adds (Felguards, Hounds, Lords).
- Movement:
- Spread for Rain of Fel (8-yard radius).
- Use Surge of Life to reach portals quickly.
- Heroic+: Kite Spear of Doom (fire trail) away from add paths.
Strategy:
- Phase 1 (Portals 1–3): Single-group focus. Kill Destructors first, then small adds.
- Phase 2 (Portals 4–7): Split raid:
- Upper Path: Melee/ranged kill Obfuscator + Fel Lords.
- Lower/Middle: AoE groups handle Felhounds/Felguards.
- Phase 3 (Portals 8–12):
- Heroic: Tank Purifiers away from adds.
- Mythic: Adds spawn faster; coordinate cooldowns for Life Force bursts.
Bloodlust/Drums:
During Portal 9 (Upper), when high-health Fel Lords and Destructors spawn.
Eonar loot table:
Type of Armor | Item | Loot type |
Cloth | Cord of Blossoming Petals | Waist |
Gilded Seraph’s Robes | Chest | |
Grim Inquisitor’s Robes | Chest | |
Runebound Tunic | Chest | |
Leather | Bearmantle Harness | Chest |
Felreaper Vest | Chest | |
Headdress of Living Brambles | Head | |
Life-Bearing Footpads | Feet | |
Tunic of Chi-Ji | Chest | |
Vest of the Dashing Scoundrel | Chest | |
Robes of Venerated Spirits | Chest | |
Sash of the Gilded Rose | Waist | |
Serpentstalker Tunic | Chest | |
Plate | Dreadwake Bonecage | Chest |
Helmet of the Hidden Sanctuary | Head | |
Juggernaut Breastplate | Chest | |
Light’s Vanguard Breastplate | Chest | |
Vambraces of Life’s Assurance | Wrist | |
Any | Loop of the Life-Binder | Ring |
Vitality Resonator | Trinket |
Imonar the Soulhunter
Imonar the Soulhunter is a three-phase fight across two platforms, with deadly traps on the bridge between them. In Phase 1, stack Pulse Grenades and manage Sleep Canister dispels. At 66%, dodge traps while crossing to Phase 2, where you’ll handle Shrapnel Blast mines and Charged Blasts beams. At 33%, navigate back across the bridge (now with more traps) to Phase 3, using Bloodlust to burn the boss amid empowered abilities. Key tips: assign trap-soakers, interrupt Conflagration fast, and spread for knockbacks in Phase 3.
Preferred Classes:
Tanks: High-mobility classes (e.g.,
Demon Hunters,
Warriors) for trap navigation.
Healers: Strong AoE healers (e.g.,
Restoration Druids,
Holy Priests) for raid-wide damage.
DPS: Ranged preferred for easier mechanics handling (e.g.,
Mages,
Hunters). Immunities (e.g.,
Rogues,
Mages) help with trap clearing.
Tips:
- Phase 1:
- Stack Pulse Grenades neatly by grouping up.
- Players marked by Sleep Canister must move away before dispel (or group moves).
- Intermissions:
- Assign 1 player to trigger blocked traps (e.g., Stasis Trap → dispel after).
- Use movement cooldowns (e.g., Sprint, Divine Steed).
- Phase 2:
- Dodge Charged Blasts beams (face away from raid).
- Stack for Shrapnel Blast mines to minimize platform clutter.
- Phase 3:
- Bloodlust/Drums here (explained below).
- Spread for Empowered Pulse Grenade (knockbacks).
Strategy:
Tanks: Swap at 2–3 stacks of Shock Lance/Sever.
Healers: Prioritize dispels (Sleep Canister) and raid healing during intermissions.
DPS: Focus on mechanics over padding; interrupt Conflagration ASAP post-transition.
- Intermission Traps:
- Heroic+: Avoid rolling orbs during Conflagration.
- Mythic: Fire edges apply 75% increased damage debuff (deadly).
Bloodlust/Drums:
Ideal time due to escalating raid damage from Empowered Shock Lance.
Imonar loot table:
Type of Armor | Item | Loot type |
Cloth | Gilded Seraph’s Leggings | Legs |
Grim Inquisitor’s Leggings | Legs | |
Runebound Leggings | Legs | |
Soulhunter’s Cowl | Head | |
Whisperstep Runners | Feet | |
Leather | Bearmantle Legguards | Legs |
Felreaper Leggings | Legs | |
Leggings of Chi-Ji | Legs | |
Pants of the Dashing Scoundrel | Legs | |
Spaulders of the Relentless Tracker | Shoulder | |
Deft Soulhunter’s Sabatons | Feet | |
Leggings of Venerated Spirits | Legs | |
Preysnare Vicegrips | Hands | |
Serpentstalker Legguards | Legs | |
Plate | Dreadwake Legplates | Legs |
Imonar’s Demi-Gauntlets | Hands | |
Juggernaut Legplates | Legs | |
Light’s Vanguard Legplates | Legs | |
Shoulderguards of Indomitable Purpose | Shoulder | |
Any | Drape of the Spirited Hunt | Cloak |
Kin’garoth
Kin’garoth alternates between two phases: Phase 1 (fight him directly, dodge Ruiner beams and Diabolic Bombs) and Phase 2 (kill Fel Reavers before they activate). Split the raid to burn down adds during Initializing (they take bonus damage). Key mechanics include soaking Annihilation orbs, spreading for Demolish, and dropping Decimation pools away from the group. Use Bloodlust in Phase 2 for maximum add damage. Heroic adds a third Fel Reaver and more Diabolic Bombs.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Blood DK) to handle Forging Strike stacks.
Healers: Strong AoE healers (e.g.,
Restoration Shaman,
Holy Priest) for Flames of the Forge and Demolish splits.
DPS: Burst/AoE specialists (e.g.,
Fire Mage,
Demon Hunter) to nuke Fel Reavers during Initializing.
Tips:
- Phase 1:
- Tanks: Taunt swap after 2 stacks of Forging Strike.
- Dodge Ruiner beam—watch boss’s facing direction.
- Off-tank soaks Diabolic Bombs away from the raid.
- Phase 2:
- Split raid to kill 2/3 Fel Reavers before they activate.
- Assign players to soak Annihilation orbs (1 per orb).
- Demolisher: Split Demolish debuffs among groups.
- Decimator: Drop Decimation circles away from raid.
Strategy:
- Phase 1 Priority:
- Spread for Reverberating Strike; avoid Detonation Charges.
- Soak Diabolic Bombs strategically (Heroic: 3 orbs spawn).
- Phase 2 Execution:
- Normal: Kill 2 Fel Reavers before activation.
- Heroic: Kill 2, then focus the 3rd (all 3 spawn).
- Position adds near Kin’garoth for cleave damage.
- Add Rotation:
- Follow set spawn order (see guide for room assignments).
- Prioritize killing Demolishers/Annihilators first.
Bloodlust/Drums:
Use BL to burn Fel Reavers during Initializing (max damage bonus).
Kin’garoth loot table:
Type of Armor | Item | Loot type |
Cloth | Gilded Seraph’s Handwraps | Hands |
Grim Inquisitor’s Gloves | Hands | |
Magma-Spattered Smock | Chest | |
Runebound Gloves | Hands | |
Leather | Bearmantle Paws | Hands |
Depraved Machinist’s Footpads | Feet | |
Felreaper Gloves | Hands | |
Gloves of the Dashing Scoundrel | Hands | |
Grips of Chi-Ji | Hands | |
Gloves of Venerated Spirits | Hands | |
Scalding Shatterguards | Wrist | |
Serpentstalker Grips | Hands | |
Plate | Dreadwake Gauntlets | Hands |
Juggernaut Gauntlets | Hands | |
Light’s Vanguard Gauntlets | Hands | |
Titan-Subjugator’s Visage | Head | |
Any | Band of the Sargerite Smith | Ring |
Acrid Catalyst Injector | Trinket | |
Apocalypse Drive | Trinket | |
Forgefiend’s Fabricator | Trinket |
Varimathras
Varimathras is a single-phase DPS race with a 6-minute enrage. The raid must stack tightly to avoid Alone in the Darkness (shadow damage + Misery debuff). Move as a group to dodge Dark Fissures, and assign a mobile melee (e.g., Rogue/DH) to soak Marked Prey. Tanks swap after Shadow Strike (use mitigation). On Heroic, isolate Necrotic Embrace carriers and adjust for Torment of Frost/Fel. Bloodlust on pull to beat enrage.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Blood DK) for Shadow Strike.
Healers: Strong raid healers (e.g.,
Resto Druid,
Holy Priest) for constant Torments ticking damage.
DPS:
- Mobile melee (e.g.,
Rogue,
Demon Hunter,
Warrior) to handle Marked Prey knockback.
- Ranged with good mobility (e.g.,
Mage,
Hunter) for Dark Fissure movement.
- Mobile melee (e.g.,
Tips:
- Stack tightly to avoid Alone in the Darkness.
- Move as a unit for Dark Fissures—pre-position on opposite sides of the boss.
- Assign a Marked Prey soaker (use mobility spells to counter knockback).
- Tanks:
- Stand within 8yds of each other.
- Taunt after Shadow Strike (use active mitigation).
- Heroic:
- Necrotic Embrace carrier must run out 10yds before debuff expires.
- Adjust tank positioning to avoid Shadow Strike cleave.
Strategy:
- Phase 1 (0:00–2:0):
- Stack on boss’s flank. Move as a group when Dark Fissures spawn.
- Soak Marked Prey with assigned player.
- Phase 2 (2:00–4:00, Heroic):
- Torment of Frost slows raid—move early for Dark Fissures.
- Phase 3 (4:00–6:00, Heroic):
- Torment of Fel ramps damage—use healing cooldowns.
- Enrage (6:00+):
- Torment of Shadows applies raid-wide Misery—wipe if boss isn’t dead.
Bloodlust/Drums:
On pull (maximize DPS to beat enrage).
Varimathras loot table:
Type of Armor | Item | Loot type |
Cloth | Blood-Drenched Bindings | Wrist |
Cord of Surging Hysteria | Waist | |
Leather | Belt of Fractured Sanity | Waist |
Vest of Unfathomable Anguish | Chest | |
Nathrezim Shade-Walkers | Feet | |
Robes of the Forsaken Dreadlord | Chest | |
Plate | Greaves of Mercurial Allegiance | Legs |
Varimathras’ Shattered Manacles | Wrist | |
Any | Riveted Choker of Delirium | Amulet |
Carafe of Searing Light | Trinket | |
Seeping Scourgewing | Trinket |
The Coven of Shivarra
The Coven of Shivarra is a council-style fight in Antorus with three bosses sharing a health pool—only two are active at a time. The inactive boss torments a Titan (Aman’Thul, Golganneth, Khaz’goroth, or Norgannon), triggering unique mechanics every 80 seconds. Keep bosses 18+ yards apart to avoid Shivan Pact’s 99% damage reduction. Key mechanics include spreading for Fury of Golganneth, bursting Torment of Aman’Thul adds, and kiting/CCing Torment of Norgannon. Tanks must swap at 5 stacks of Fiery Strike or Flashfreeze, and Bloodlust is best used early or during critical add phases.
Preferred Classes:
Tanks: High-mobility classes (e.g.,
Demon Hunters,
Warriors) to manage boss positioning and debuff swaps.
Healers: Strong spot healers (e.g.,
Holy Paladins,
Discipline Priests) for Chilled Blood and Touch of Darkness.
DPS:
- Cleave/AoE specialists (e.g.,
Affliction Warlocks,
Frost DKs) for multi-boss damage.
- Crowd control (e.g.,
Hunters,
Mages) for Torment of Norgannon adds.
- Cleave/AoE specialists (e.g.,
Tips:
Tanks: Swap at 5 stacks of Fiery Strike (Noura) or Flashfreeze (Diima).
DPS: Prioritize killing Torment of Aman’Thul before they heal. Spread for Fury of Golganneth.
Healers: Pre-heal during high Sense of Dread stacks (before Titan abilities).
- Movement: Dodge Shadow Blades (Asara) and Whirling Saber (Noura).
Strategy:
- Boss Positioning: Keep bosses 18+ yards apart but close enough for cleave (19–22 yards ideal).
- Titan Mechanics:
- Aman’Thul: Burst down adds before they finish casting.
- Golganneth: Spread 2+ yards apart.
- Khaz’goroth: Stand between flamethrower adds.
- Norgannon: CC/kite adds until their 30s immunity expires.
- Heroic+:
- Noura’s Fulminating Pulse: Explode away from allies.
- Asara’s Storm of Darkness: Stand in safe zones.
- Diima’s Orb of Frost: Bait orbs to edges; use speed boosts if trapped.
Bloodlust/Drums:
First Torment Phase: Use early to push boss health before mechanics escalate.
The Coven of Shivarra loot table:
Type of Armor | Item | Loot type |
Cloth | Fervent Twilight Legwraps | Legs |
Gilded Seraph’s Amice | Shoulder | |
Grim Inquisitor’s Shoulderguards | Shoulder | |
Runebound Mantle | Shoulder | |
Leather | Bearmantle Shoulders | Shoulder |
Bracers of Wanton Morality | Wrist | |
Felreaper Spaulders | Shoulder | |
Lurid Grips of the Obscene | Hands | |
Meditation Spheres of Chi-Ji | Shoulder | |
Shoulderpads of the Dashing Scoundrel | Shoulder | |
Legguards of Numbing Gloom | Legs | |
Pauldrons of Venerated Spirits | Shoulder | |
Serpentstalker Mantle | Shoulder | |
Plate | Burning Coven Sabatons | Feet |
Dreadwake Pauldrons | Shoulder | |
Juggernaut Pauldrons | Shoulder | |
Light’s Vanguard Shoulderplates | Shoulder | |
Any | Zealous Tormentor’s Ring | Ring |
Diima’s Glacial Aegis | Trinket | |
Highfather’s Machination | Trinket | |
Sheath of Asara | Trinket |
Aggramar
Aggramar is a three-phase boss in Antorus with two intermissions. Key mechanics include Taeshalach Technique (a deadly 5-ability combo), Scorching Blaze (spread to avoid splash damage), and Embers/Flames of Taeshalach (CC/kill adds in intermissions). Tanks must swap after Foe Breaker, while DPS stack for Flame Rend and run from Searing Tempest. Use Bloodlust in Phase 3 (40%-0%) for maximum efficiency.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Blood DK) for handling Foe Breaker and Taeshalach’s Reach.
Healers: Strong AoE healers (e.g.,
Restoration Shaman,
Holy Priest) for Scorching Blaze and Flame Rend.
DPS:
- Ranged with crowd control (e.g.,
Hunters for Frost Trap,
Mages for Polymorph) to manage Embers.
- High burst DPS to kill Flames quickly.
- Ranged with crowd control (e.g.,
Tips:
Tanks:
- Swap after Foe Breaker due to the 500% damage debuff.
- Keep Flames of Taeshalach 15+ yards apart to avoid buffing Embers.
Healers:
- Spread to avoid Scorching Blaze splash.
- Cooldowns during intermissions for Unchecked Flame damage.
DPS:
- Always stack for Flame Rend to split damage.
- Prioritize killing Embers > Flames in intermissions.
Strategy:
- Phase 1 (100%-80%):
- Tanks stand together to split Taeshalach’s Reach.
- Raid spreads 4+ yards to avoid Scorching Blaze chains.
- Dodge Wake of Flame waves.
- Intermission 1 (80%):
- CC/kill Embers; tank Flames away from each other.
- Kill Flames after Embers are dead.
- Phase 2 (80%-40%):
- Repeats Phase 1 but replaces Wake of Flame with Flare (dodge ground AoEs).
- Intermission 2 (40%):
- Same as Intermission 1, but adds Meteor Swarm (dodge falling meteors).
- Phase 3 (40%-0%):
- Combines Flare with Wake of Flame waves—dodge both.
Bloodlust/Drums:
Phase 3 (40%-0%): Highest damage pressure with combined mechanics.
Aggramar loot table:
Type of Armor | Item | Loot type |
Cloth | Fallen Avenger’s Amice | Shoulder |
Sandals of the Reborn Colossus | Feet | |
Gilded Seraph’s Crown | Head | |
Grim Inquisitor’s Death Mask | Head | |
Runebound Collar | Head | |
Leather | Caustic Titanspite Legguards | Legs |
Bearmantle Headdress | Head | |
Cavalier Hat of the Dashing Scoundrel | Head | |
Douli of Chi-Ji | Head | |
Felreaper Hood | Head | |
Greatboots of the Searing Tempest | Feet | |
Headdress of Venerated Spirits | Waist | |
Serpentstalker Helmet | Head | |
Breastplate of Molten Rebirth | Chest | |
Plate | Grond-Father Girdle | Waist |
Dreadwake Helm | Head | |
Juggernaut Helm | Head | |
Light’s Vanguard Helm | Head | |
Any | Greatcloak of the Dark Pantheon | Cloak |
Gorshalach’s Legacy | Trinket | |
Smoldering Titanguard | Trinket | |
Taeshalach | 2H Sword |
Argus the Unmaker
Argus the Unmaker is the final boss of Antorus, the Burning Throne, featuring four phases with escalating mechanics. In Phase 1, manage Death Fog by stacking and sidestepping Cone of Death. Phase 2 focuses on Soulburst/Soulbomb detonations, requiring ranged spreading and tank redirection. Phase 3 demands killing Constellar Designates while interrupting Cosmic Beacon. Phase 4 limits resurrects via Gift of the Lifebinder, requiring ghost players to collect Motes for buffs and dodge Embers of Rage. Use Bloodlust in Phase 3 for add burn or early Phase 4 for a kill push.
Preferred Classes:
Tanks: High-mitigation classes (e.g.,
Protection Paladin,
Blood DK) for Sweeping Scythe stacks.
Healers: Strong raid healers (e.g.,
Holy Priest,
Restoration Shaman) for Soulburst/Soulbomb and Tortured Rage.
DPS:
- Ranged preferred for Phase 3 (Constellar adds).
- Classes with immunities (Ice Block, Divine Shield) can cheese Soulbomb in Phase 4.
Tips:
- Phase 1:
- Stack behind the boss; sidestep Cone of Death as a group.
Soulblight targets: Drop debuff behind the raid, not ahead.
Prioritize Strength of the Sky/Sea buffs (stack same type).
- Stack behind the boss; sidestep Cone of Death as a group.
- Phase 2:
- Soulburst players: Run 45+ yards away (pre-assigned spots).
- Soulbomb: Avatar of Aggramar tank must stand on player to redirect damage.
- Dodge Edge of Obliteration scythes.
- Phase 3:
- Interrupt Cosmic Beacon (deadly raid-wide damage).
- Tank Sword of the Cosmos add away from others (20-yard rule).
- Focus adds matching your damage type (Norgannon’s vulnerability).
- Phase 4:
- Rez priority: Tanks > Healers > DPS (limited tree energy).
- Ghosts: Collect Motes of Titanic Power for Titanforged buff.
- Dodge Ember of Rage circles (lethal DoT).
Strategy:
- Phase One: Stack behind the boss and side-step Cone of Death. Move out with Soulblight debuff.
- Phase Two: Stand in the middle during Golganneth’s Wrath. Tanks drag Argus to one edge and taunt off each other.
- Phase Three: Kill all Constellar Designate adds. Interrupt Cosmic Beacon and avoid Cosmic Ray beams.
- Phase Four: Use Gift of the Lifebinder tree to resurrect. Interrupt End of All Things and avoid Ember of Rage zones.
Bloodlust/Drums:
Best used in Phase 3 to burn Constellar adds quickly.
Alternative: Early Phase 4 to push boss before rez limits expire.
Argus loot table:
Type of Armor | Item | Loot type |
Cloth | Handwraps of Inevitable Doom | Hands |
Gambeson of Sargeras’ Corruption | Chest | |
Leather | Death-Enveloping Cincture | Waist |
Vest of Waning Life | Chest | |
Helm of the Awakened Soul | Head | |
Pauldrons of Colossal Burden | Shoulder | |
Plate | Cosmos-Culling Legplates | Legs |
Nascent Deathbringer’s Clutches | Hands | |
Any | Shackled Ur’zul | Mount |
Chain of the Unmaker | Amulet | |
Sullied Seal of the Pantheon | Ring | |
Aggramar’s Conviction | Trinket | |
Eonar’s Compassion | Trinket | |
Golganneth’s Vitality | Trinket | |
Khaz’goroth’s Courage | Trinket | |
Norgannon’s Prowess | Trinket | |
Aman’Thul’s Vision | Trinket |
Antorus Achievements List
Achievement | Requirement |
Forbidden Descent | Defeat bosses on the second island of Antorus, the Burning Throne. |
Hope’s End | Kill the bosses in the depths of Antorus. |
Light’s Breach | Slay the bosses at the entrance to AtBT. |
Seat of the Pantheon | Defeat all bosses in the depths of Antorus. |
Antorus, the Burning Throne Guild Run | Kill all bosses on Normal difficulty or higher, while in a guild group. |
Ahead of the Curve: Argus the Unmaker | Slay Argus the Unmaker, on Heroic difficulty or higher, before the release of patch 8.0. |
Mythic: Argus the Unmaker | Defeat Argus on Mythic difficulty. |
Mythic: Argus the Unmaker Guild Run | Kill Argus the Unmaker on Mythic difficulty, while in a guild group. |
Mythic: Aggramar | Slay Aggramar on Mythic difficulty. |
Realm First! Argus the Unmaker | First guild on the realm to defeat Argus on Mythic difficulty, while in a guild group. |
Mythic: Antoran High Command | Defeat the Antoran High Command on Mythic difficulty. |
Mythic: Eonar | Successfully defend Eonar on Mythic difficulty. |
Mythic: Garothi Worldbreaker | Kill the Garothi Worldbreaker on Mythic difficulty. |
Mythic: Hounds of Sargeras | Slay the Hounds of Sargeras on Mythic difficulty. |
Mythic: Imonar the Soulhunter | Defeat Imonar the Soulhunter on Mythic difficulty. |
Mythic: Kin’garoth | Kill Kin’garoth on Mythic difficulty. |
Mythic: The Coven of Shivarra | Slay The Coven of Shivarra on Mythic difficulty. |
Mythic: Varimathras | Defeat Varimathras on Mythic difficulty. |
Argussy Up | Collect any class armor set from Antorus, the Burning Throne. |
Glory of the Argus Raider | Complete the raid achievements. |
Don’t Sweat the Technique | Kill Aggramar after slaying a Manifestation of Taeshalach on Normal difficulty or higher. |
Hard to Kill | Slay Imonar the Soulhunter after triggering every trap on the bridge on Normal difficulty or higher. |
Hounds Good To Me | Defeat the Felhounds of Sargeras on Normal difficulty or higher with both Felhounds afflicted with 5 stacks of Fel Imbuement. |
Portal Combat | Kill Portal Keeper Hasabel after opening a chaotic rift on Normal difficulty or higher. |
Remember the Titans | Slay the Coven of Shivarra on Normal difficulty or higher while at least one of each Torment survives. |
Spheres of Influence | Collect the 5 Orbs of Life placed around Eonar‘s sanctuary on Normal difficulty or higher. |
Stardust Crusaders | Collect 20 Motes of Titanic Power within 5 seconds and then defeat Argus the Unmaker on Normal difficulty or higher. |
The World Revolves Around Me | Defeat Kin’garoth with 9 Diabolic Bombs active on Normal difficulty or higher. |
This is the War Room! | Kill the Antoran High Command while placing three or fewer Felshield Emitters. |
Together We Stand | Slay Varimathras on Normal difficulty or higher without triggering Alone in the Darkness. |
Worm-monger | Defeat Garothi Worldbreaker after decimating 16 Blightscale Worms on Normal difficulty or higher. |